mlsanityData to 14 Oct 2026

WorldGuide: Goal-Directed Video World Model for Procedural Task Execution

arXiv 2610.12459 ↗First posted 8 Oct 2026cs.CVcited by 0

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Video generators and video-based world models can synthesize plausible visual trajectories, but long-horizon procedural tasks require generation to adapt to what has actually been produced. A model must determine the next action from its generated state, execute that action, and recognize when the task is complete. Open-loop generation cannot adapt to execution outcomes, while existing closed-loop systems often rely on pretrained executors or indirect verification. This leaves a gap between deciding an action and successfully realizing it. We formulate procedural video generation as closed-loop task execution in visual world space and introduce WorldGuide. Given only an initial image and a task goal, WorldGuide predicts an atomic action, generates its corresponding video clip, and uses the generated result to select the next action or terminate. The Planner and Executor are trained on the same step-level procedural demonstrations: the Planner learns to predict the next atomic action or task completion from visual progress, while the Executor is directly trained to realize the predicted actions. Hierarchical visual memory maintains state across long-horizon execution with bounded history token cost. Due to the lack of step-level action-video supervision for joint planner-executor training, we introduce WorldGuide Bench: approximately 59K step-annotated videos across 245 tasks and 27 procedural categories. WorldGuide achieves a 33.33% Task Success on WorldGuide-Bench, compared with 29.90% for the strong recent video model MiniMax-H3, even though MiniMax-H3 receives reference action plans, and achieves 47.69% on VideoCraft-Bench compared with 32.73% for MiniMax-H3 under goal-only conditioning. These results demonstrate the importance of coupling planning with learned execution for goal-directed procedural video generation.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 29 of its 54 references that are in the map. First posted on arXiv 8 Oct 2026.

Builds on

29 of 54 references.

Closest ancestors · 6

Same direction, newest first

  1. 2026SkyReels-V3 Technique Report24 Jan
  2. 2025WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling16 Dec
  3. 2025Yume: An Interactive World Generation Model23 Jul
  4. 2025MAGI-1: Autoregressive Video Generation at Scale19 May
  5. 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness27 Mar
  6. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar

Other references · 23

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  4. 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
  5. 2021ByT5: Towards a token-free future with pre-trained byte-to-byte modelscited by 509
  6. 2026LTX-2: Efficient Joint Audio-Visual Foundation Modelcited by 236
  7. 2025World Simulation with Video Foundation Models for Physical AIcited by 200
  8. 2024Autoregressive Video Generation without Vector Quantizationcited by 186
  9. 2025Open-Sora 2.0: Training a Commercial-Level Video Generation Model in 200kcited by 163
  10. 2025HunyuanVideo 1.5 Technical Reportcited by 160
  11. 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
  12. 2026Helios: Real Real-Time Long Video Generation Modelcited by 65
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  1. 2026Hierarchical Planning with Latent World Modelscited by 43
  2. 2026VideoWorld 2: Learning Transferable Knowledge from Real-world Videoscited by 12
  3. 2026EgoForge: Goal-Directed Egocentric World Simulatorcited by 12
  4. 2026Bernini: Latent Semantic Planning for Video Diffusioncited by 12
  5. 2026ASTRA: Automated Synthesis of agentic Trajectories and Reinforcement Arenascited by 8
  6. 2026NovaPlan: Zero-Shot Long-Horizon Manipulation via Closed-Loop Video Language Planningcited by 8
  7. 2026SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agentscited by 5
  8. 2026CollabVR: Collaborative Video Reasoning with Vision-Language and Video Generation Modelscited by 4
  9. 2026TempAct: Advancing Temporal Plausibility in Autoregressive Video Generation via Planner-Executor RLcited by 4
  10. 2026PhysAgent: Reflective Agentic Physics Control for Physically Plausible Video Generationcited by 2
  11. 2026SemComp-Bench: Benchmarking Semantic Task Completion in Video Generationcited by 1

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  2. 2025WorldPrediction: A Benchmark for High-level World Modeling and Long-horizon Procedural Planning
  3. 2025Simulating the Visual World with Artificial Intelligence: A Roadmap
  4. 2026Grounding Generated Videos in Feasible Plans via World Models
  5. 2026WorldMark: A Unified Benchmark Suite for Interactive Video World Models
  6. 2026WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity
  7. 2026World Action Modeling with Progressive Visual Planning
  8. 2026ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?