Neural Ray-Tracing: Learning Surfaces and Reflectance for Relighting and View Synthesis
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Abstract (arXiv)
Recent neural rendering methods have demonstrated accurate view interpolation by predicting volumetric density and color with a neural network. Although such volumetric representations can be supervised on static and dynamic scenes, existing methods implicitly bake the complete scene light transport into a single neural network for a given scene, including surface modeling, bidirectional scattering distribution functions, and indirect lighting effects. In contrast to traditional rendering pipelines, this prohibits changing surface reflectance, illumination, or composing other objects in the scene. In this work, we explicitly model the light transport between scene surfaces and we rely on traditional integration schemes and the rendering equation to reconstruct a scene. The proposed method allows BSDF recovery with unknown light conditions and classic light transports such as pathtracing. By learning decomposed transport with surface representations established in conventional rendering methods, the method naturally facilitates editing shape, reflectance, lighting and scene composition. The method outperforms NeRV for relighting under known lighting conditions, and produces realistic reconstructions for relit and edited scenes. We validate the proposed approach for scene editing, relighting and reflectance estimation learned from synthetic and captured views on a subset of NeRV's datasets.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 18 of its 41 references that are in the map. First posted on arXiv 28 Apr 2021.
Builds on
18 of 41 references.
References · 18
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2020Convolutional Occupancy Networkscited by 760
- 2020Implicit Geometric Regularization for Learning Shapescited by 707
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
6 more
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2017Learning a Multi-View Stereo Machinecited by 194
- 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2020Leveraging 2D Data to Learn Textured 3D Mesh Generationcited by 69
- 2020Invertible Neural BRDF for Object Inverse Renderingcited by 17
Built on by
Citing papers per year: 2021: 2; 2022: 0; 2023: 4; 2024: 3; 2025: 2; 2026: 1.
12 papers.
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2023ReTR: Modeling Rendering Via Transformer for Generalizable Neural Surface Reconstructioncited by 30
- 2021LVAC: Learned Volumetric Attribute Compression for Point Clouds using Coordinate Based Networkscited by 19
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Renderingcited by 3
- 2023MARF: The Medial Atom Ray Field Object Representationcited by 2
- 2023A General Implicit Framework for Fast NeRF Composition and Renderingcited by 2
- 2024SANDWICH: Towards an Offline, Differentiable, Fully-Trainable Wireless Neural Ray-Tracing Surrogatecited by 1
- 2025TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenescited by 1
- 2026Transform-Invariant Generative Ray Path Sampling for Efficient Radio Propagation Modelingcited by 0
- 2026Transform-Invariant Generative Ray Path Sampling for Efficient Radio Propagation Modeling2 Mar 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes7 Jan 2025
- 2024SANDWICH: Towards an Offline, Differentiable, Fully-Trainable Wireless Neural Ray-Tracing Surrogate13 Nov 2024
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering30 Sep 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes19 Oct 2023
- 2023A General Implicit Framework for Fast NeRF Composition and Rendering9 Aug 2023
- 2023MARF: The Medial Atom Ray Field Object Representation30 Jun 2023
- 2023ReTR: Modeling Rendering Via Transformer for Generalizable Neural Surface Reconstruction30 May 2023
- 2021Neural Fields in Visual Computing and Beyond22 Nov 2021
- 2021LVAC: Learned Volumetric Attribute Compression for Point Clouds using Coordinate Based Networks17 Nov 2021