HuGo: LLMs as Whole-Body Policy Code Designers for Humanoid Loco-Manipulation
Not on the map. Why?
Abstract (arXiv)
For humanoids to be useful in everyday environments, they must perform a wide range of tasks that couple locomotion and manipulation. Existing approaches commonly acquire a loco-manipulation policy through reward engineering or demonstrations followed by task-specific training, making it costly to scale to new tasks. In this work, we propose a hierarchical approach to humanoid loco-manipulation that eliminates these per-task requirements. HuGo, Humanoid policy code Generation, uses a Large Language Model (LLM) to generate executable, closed-loop high-level policy code from a task description on top of a frozen low-level whole-body policy. Given the task, observation, and command specifications, the LLM constructs the task logic in code. HuGo then refines the policy from its rollouts using numerical trajectories and selected video frames to produce feedback and targeted code updates. Across five simulation tasks, using two different low-level policies, HuGo substantially outperforms a high-level reinforcement learning baseline and approaches the performance of a demonstration-based baseline. We achieve this level of performance without task-specific reward design or demonstration collection. We further demonstrate zero-shot transfer of simulation-generated policies to hardware and show that applying the same refinement loop to real-world rollouts can further improve transfer performance without expert demonstrations or policy retraining. Project website is https://iconlab.negarmehr.com/HuGo/
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 24 Sep 2026.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2026: 1.
1 paper.
- 2026In-Context Learning for Robots: Methods and Applicationscited by 1
- 2026In-Context Learning for Robots: Methods and Applications28 Sep 2026
Similar, not cited
Close in wording, no citation either way
- 2024Grounding Language Models in Autonomous Loco-manipulation Tasks
- 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending
- 2026HumanoidMimicGen: Data Generation for Loco-Manipulation via Whole-Body Planning
- 2024Autonomous Behavior Planning For Humanoid Loco-manipulation Through Grounded Language Model
- 2026FetchMan: Learning Visual Humanoid Loco-Manipulation Policies from Simulated Experiences
- 2026MetaWorld-X: Hierarchical World Modeling via VLM-Orchestrated Experts for Humanoid Loco-Manipulation
- 2026SIMPLE: Simulation-Based Policy Learning and Evaluation for Humanoid Loco-manipulation