Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions
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Abstract (arXiv)
Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in chairs, get up from the ground, or roll on the floor. Contacting the environment using body parts other than feet and hands brings significant challenges in both model-predictive control and reinforcement learning-based methods. An unpredictable contact sequence makes it almost impossible for model-predictive control to plan ahead in real time. The success of the zero-shot sim-to-real reinforcement learning method for humanoids heavily depends on the acceleration of GPU-based rigid-body physical simulator and simplification of the collision detection. Lacking extreme torso movement of the humanoid research makes all other components non-trivial to design, such as termination conditions, motion commands and reward designs. To address these potential challenges, we propose a general humanoid motion framework that takes discrete motion commands and controls the robot's motor action in real time. Using a GPU-accelerated rigid-body simulator, we train a humanoid whole-body control policy that follows the high-level motion command in the real world in real time, even with stochastic contacts and extremely large robot base rotation and not-so-feasible motion command. More details at https://project-instinct.github.io
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Feb 2025.
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Citing papers per year: 2025: 6.
6 papers.
- 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 86
- 2025Learning Getting-Up Policies for Real-World Humanoid Robotscited by 21
- 2025HuB: Learning Extreme Humanoid Balancecited by 21
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blendingcited by 9
- 2025Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learningcited by 7
- 2025Towards Adaptable Humanoid Control via Adaptive Motion Trackingcited by 6
- 2025Towards Adaptable Humanoid Control via Adaptive Motion Tracking16 Oct 2025
- 2025SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending11 Jun 2025
- 2025HuB: Learning Extreme Humanoid Balance12 May 2025
- 2025TWIST: Teleoperated Whole-Body Imitation System5 May 2025
- 2025Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning24 Feb 2025
- 2025Learning Getting-Up Policies for Real-World Humanoid Robots17 Feb 2025