mlsanityData to 14 Oct 2026

LiPS: Large-Scale Humanoid Robot Reinforcement Learning with Parallel-Series Structures

arXiv 2503.08349 ↗First posted 11 Mar 2025cs.ROcited by 2

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

In recent years, research on humanoid robots has garnered significant attention, particularly in reinforcement learning based control algorithms, which have achieved major breakthroughs. Compared to traditional model-based control algorithms, reinforcement learning based algorithms demonstrate substantial advantages in handling complex tasks. Leveraging the large-scale parallel computing capabilities of GPUs, contemporary humanoid robots can undergo extensive parallel training in simulated environments. A physical simulation platform capable of large-scale parallel training is crucial for the development of humanoid robots. As one of the most complex robot forms, humanoid robots typically possess intricate mechanical structures, encompassing numerous series and parallel mechanisms. However, many reinforcement learning based humanoid robot control algorithms currently employ open-loop topologies during training, deferring the conversion to series-parallel structures until the sim2real phase. This approach is primarily due to the limitations of physics engines, as current GPU-based physics engines often only support open-loop topologies or have limited capabilities in simulating multi-rigid-body closed-loop topologies. For enabling reinforcement learning-based humanoid robot control algorithms to train in large-scale parallel environments, we propose a novel training method LiPS. By incorporating multi-rigid-body dynamics modeling in the simulation environment, we significantly reduce the sim2real gap and the difficulty of converting to parallel structures during model deployment, thereby robustly supporting large-scale reinforcement learning for humanoid robots.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 16 of its 26 references that are in the map. First posted on arXiv 11 Mar 2025.

Builds on

16 of 26 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning26 Aug
  2. 2024Whole-body Humanoid Robot Locomotion with Human Reference28 Feb

Other references · 14

  1. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  2. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
  3. 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environmentscited by 295
  4. 2024HumanPlus: Humanoid Shadowing and Imitation from Humanscited by 185
  5. 2024Expressive Whole-Body Control for Humanoid Robotscited by 139
  6. 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 133
  7. 2020Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Compositioncited by 96
  8. 2024Humanoid Parkour Learningcited by 96
  9. 2021Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learningcited by 92
  10. 2024WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contactscited by 61
  11. 2023Robust and Versatile Bipedal Jumping Control through Reinforcement Learningcited by 36
  12. 2024Berkeley Humanoid: A Research Platform for Learning-based Controlcited by 24
2 more
  1. 2023Torque-based Deep Reinforcement Learning for Task-and-Robot Agnostic Learning on Bipedal Robots Using Sim-to-Real Transfercited by 22
  2. 2024Humanoid Robots at work: where are we ?cited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.

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  1. 2025Learning Sim-to-Real Humanoid Locomotion in 15 Minutes
  2. 2025Mechanical Intelligence-Aware Curriculum Reinforcement Learning for Humanoids with Parallel Actuation
  3. 2024HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation
  4. 2026HULK: Learning Whole-Body Forceful Loco-Manipulation for Humanoids
  5. 2025Robot Trains Robot: Automatic Real-World Policy Adaptation and Learning for Humanoids
  6. 2025FastTD3: Simple, Fast, and Capable Reinforcement Learning for Humanoid Control
  7. 2025Booster Gym: An End-to-End Reinforcement Learning Framework for Humanoid Robot Locomotion
  8. 2024Hierarchical World Models as Visual Whole-Body Humanoid Controllers