Extract-and-Adaptation Network for 3D Interacting Hand Mesh Recovery
Not on the map. Why?
Abstract (arXiv)
Understanding how two hands interact with each other is a key component of accurate 3D interacting hand mesh recovery. However, recent Transformer-based methods struggle to learn the interaction between two hands as they directly utilize two hand features as input tokens, which results in distant token problem. The distant token problem represents that input tokens are in heterogeneous spaces, leading Transformer to fail in capturing correlation between input tokens. Previous Transformer-based methods suffer from the problem especially when poses of two hands are very different as they project features from a backbone to separate left and right hand-dedicated features. We present EANet, extract-and-adaptation network, with EABlock, the main component of our network. Rather than directly utilizing two hand features as input tokens, our EABlock utilizes two complementary types of novel tokens, SimToken and JoinToken, as input tokens. Our two novel tokens are from a combination of separated two hand features; hence, it is much more robust to the distant token problem. Using the two type of tokens, our EABlock effectively extracts interaction feature and adapts it to each hand. The proposed EANet achieves the state-of-the-art performance on 3D interacting hands benchmarks. The codes are available at https://github.com/jkpark0825/EANet.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 36 of its 45 references that are in the map. First posted on arXiv 5 Sep 2023.
Builds on
36 of 45 references.
References · 36
- 2017Attention Is All You Needcited by 60,361
- 2015Deep Residual Learning for Image Recognitioncited by 52,096
- 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2020Language Models are Few-Shot Learnerscited by 32,419
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
- 2020End-to-End Object Detection with Transformerscited by 7,414
- 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,403
- 2014Unsupervised Domain Adaptation by Backpropagationcited by 1,917
- 2021ViViT: A Video Vision Transformercited by 1,620
- 2015Spatial Transformer Networkscited by 1,429
- 2021Perceiver: General Perception with Iterative Attentioncited by 1,104
24 more
- 2021Tokens-to-Token ViT: Training Vision Transformers from Scratch on ImageNetcited by 1,101
- 2021CrossViT: Cross-Attention Multi-Scale Vision Transformer for Image Classificationcited by 806
- 2021Revisiting Deep Learning Models for Tabular Datacited by 740
- 2021Perceiver IO: A General Architecture for Structured Inputs & Outputscited by 629
- 2013Network In Networkcited by 605
- 2021Attention Bottlenecks for Multimodal Fusioncited by 361
- 2017Integral Human Pose Regressioncited by 256
- 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 245
- 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
- 2018Multi-Adversarial Domain Adaptationcited by 196
- 20193D Hand Shape and Pose from Images in the Wildcited by 190
- 2016Unsupervised Cross-Domain Image Generationcited by 125
- 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 123
- 2015Capturing Hands in Action using Discriminative Salient Points and Physics Simulationcited by 115
- 2020Monocular Real-time Hand Shape and Motion Capture using Multi-modal Datacited by 106
- 2022Not All Tokens Are Equal: Human-centric Visual Analysis via Token Clustering Transformercited by 101
- 2021FuseFormer: Fusing Fine-Grained Information in Transformers for Video Inpaintingcited by 95
- 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
- 2020Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimationcited by 81
- 2020NeuralAnnot: Neural Annotator for 3D Human Mesh Training Setscited by 62
- 2021CAPE: Encoding Relative Positions with Continuous Augmented Positional Embeddingscited by 47
- 2021Learning to Disambiguate Strongly Interacting Hands via Probabilistic Per-pixel Part Segmentationcited by 40
- 2022Addressing Token Uniformity in Transformers via Singular Value Transformationcited by 14
- 2022LWA-HAND: Lightweight Attention Hand for Interacting Hand Reconstructioncited by 5
Built on by
Citing papers per year: 2023: 1; 2024: 1; 2025: 4; 2026: 1.
7 papers.
- 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformercited by 29
- 2025Learning Dense Hand Contact Estimation from Imbalanced Datacited by 14
- 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Modelscited by 13
- 2025VM-BHINet:Vision Mamba Bimanual Hand Interaction Network for 3D Interacting Hand Mesh Recovery From a Single RGB Imagecited by 2
- 2025Shoe Style-Invariant and Ground-Aware Learning for Dense Foot Contact Estimationcited by 1
- 2025EHPE: A Segmented Architecture for Enhanced Hand Pose Estimationcited by 0
- 2026Gesture-Aware Pretraining and Token Fusion for 3D Hand Pose Estimationcited by 0
- 2026Gesture-Aware Pretraining and Token Fusion for 3D Hand Pose Estimation18 Mar 2026
- 2025Shoe Style-Invariant and Ground-Aware Learning for Dense Foot Contact Estimation27 Nov 2025
- 2025EHPE: A Segmented Architecture for Enhanced Hand Pose Estimation13 Jul 2025
- 2025Learning Dense Hand Contact Estimation from Imbalanced Data16 May 2025
- 2025VM-BHINet:Vision Mamba Bimanual Hand Interaction Network for 3D Interacting Hand Mesh Recovery From a Single RGB Image20 Apr 2025
- 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer7 Apr 2024
- 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models8 Dec 2023