High-Fidelity Mask-free Neural Surface Reconstruction for Virtual Reality
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Abstract (arXiv)
Object-centric surface reconstruction from multi-view images is crucial in creating editable digital assets for AR/VR. Due to the lack of geometric constraints, existing methods, e.g., NeuS necessitate annotating the object masks to reconstruct compact surfaces in mesh processing. Mask annotation, however, incurs considerable labor costs due to its cumbersome nature. This paper presents Hi-NeuS, a novel rendering-based framework for neural implicit surface reconstruction, aiming to recover compact and precise surfaces without multi-view object masks. Our key insight is that the overlapping regions in the object-centric views naturally highlight the object of interest as the camera orbits around objects. The object of interest can be specified by estimating the distribution of the rendering weights accumulated from multiple views, which implicitly identifies the surface that a user intends to capture. This inspires us to design a geometric refinement approach, which takes multi-view rendering weights to guide the signed distance functions (SDF) of neural surfaces in a self-supervised manner. Specifically, it retains these weights to resample a pseudo surface based on their distribution. This facilitates the alignment of the SDF to the object of interest. We then regularize the SDF's bias for geometric consistency. Moreover, we propose to use unmasked Chamfer Distance(CD) to measure the extracted mesh without post-processing for more precise evaluation. Our approach has been validated through NeuS and its variant Neuralangelo, demonstrating its adaptability across different NeuS backbones. Extensive benchmark on the DTU dataset shows that our method reduces surface noise by about 20%, and improves the unmasked CD by around 30%, achieving better surface details. The superiority of Hi-NeuS is further validated on BlendedMVS and handheld camera captures for content creation.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 22 of its 42 references that are in the map. First posted on arXiv 20 Sep 2024.
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22 of 42 references.
References · 22
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2019Panoptic Feature Pyramid Networkscited by 644
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 487
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
10 more
- 2020Neural-Pull: Learning Signed Distance Functions from Point Clouds by Learning to Pull Space onto Surfacescited by 146
- 2021Improving neural implicit surfaces geometry with patch warpingcited by 136
- 2022HF-NeuS: Improved Surface Reconstruction Using High-Frequency Detailscited by 120
- 2022Critical Regularizations for Neural Surface Reconstruction in the Wildcited by 51
- 2022RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Renderingcited by 35
- 2021Recursive-NeRF: An Efficient and Dynamically Growing NeRFcited by 32
- 2022Recovering Fine Details for Neural Implicit Surface Reconstructioncited by 15
- 2023Dynamic PlenOctree for Adaptive Sampling Refinement in Explicit NeRFcited by 11
- 2023Dynamic Multi-View Scene Reconstruction Using Neural Implicit Surfacecited by 6
- 2024CMC: Few-shot Novel View Synthesis via Cross-view Multiplane Consistencycited by 4
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