UNIF: United Neural Implicit Functions for Clothed Human Reconstruction and Animation
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Abstract (arXiv)
We propose united implicit functions (UNIF), a part-based method for clothed human reconstruction and animation with raw scans and skeletons as the input. Previous part-based methods for human reconstruction rely on ground-truth part labels from SMPL and thus are limited to minimal-clothed humans. In contrast, our method learns to separate parts from body motions instead of part supervision, thus can be extended to clothed humans and other articulated objects. Our Partition-from-Motion is achieved by a bone-centered initialization, a bone limit loss, and a section normal loss that ensure stable part division even when the training poses are limited. We also present a minimal perimeter loss for SDF to suppress extra surfaces and part overlapping. Another core of our method is an adjacent part seaming algorithm that produces non-rigid deformations to maintain the connection between parts which significantly relieves the part-based artifacts. Under this algorithm, we further propose "Competing Parts", a method that defines blending weights by the relative position of a point to bones instead of the absolute position, avoiding the generalization problem of neural implicit functions with inverse LBS (linear blend skinning). We demonstrate the effectiveness of our method by clothed human body reconstruction and animation on the CAPE and the ClothSeq datasets.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 28 of its 38 references that are in the map. First posted on arXiv 20 Jul 2022.
Builds on
28 of 38 references.
References · 28
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16 more
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- 2019SAL: Sign Agnostic Learning of Shapes from Raw Datacited by 389
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
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Citing papers per year: 2023: 4; 2024: 4.
8 papers.
- 2023HandNeRF: Neural Radiance Fields for Animatable Interacting Handscited by 27
- 2023CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decompositioncited by 21
- 2023CaPhy: Capturing Physical Properties for Animatable Human Avatarscited by 20
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2023Human 3D Avatar Modeling with Implicit Neural Representation: A Brief Surveycited by 7
- 2024Incomplete Multimodal Industrial Anomaly Detection via Cross-Modal Distillationcited by 6
- 2024FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modelingcited by 2
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0
- 2024FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling29 Nov 2024
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2024Incomplete Multimodal Industrial Anomaly Detection via Cross-Modal Distillation22 May 2024
- 2023CaPhy: Capturing Physical Properties for Animatable Human Avatars11 Aug 2023
- 2023Human 3D Avatar Modeling with Implicit Neural Representation: A Brief Survey6 Jun 2023
- 2023CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition6 Apr 2023
- 2023HandNeRF: Neural Radiance Fields for Animatable Interacting Hands24 Mar 2023