mlsanityData to 14 Oct 2026

Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium

arXiv 2002.07066 ↗First posted 17 Feb 2020cs.LG cs.GT cs.MAcited by 100

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Abstract (arXiv)

We develop provably efficient reinforcement learning algorithms for two-player zero-sum finite-horizon Markov games with simultaneous moves. To incorporate function approximation, we consider a family of Markov games where the reward function and transition kernel possess a linear structure. Both the offline and online settings of the problems are considered. In the offline setting, we control both players and aim to find the Nash Equilibrium by minimizing the duality gap. In the online setting, we control a single player playing against an arbitrary opponent and aim to minimize the regret. For both settings, we propose an optimistic variant of the least-squares minimax value iteration algorithm. We show that our algorithm is computationally efficient and provably achieves an tilde O(√d3 H3 T ) upper bound on the duality gap and regret, where d is the linear dimension, H the horizon and T the total number of timesteps. Our results do not require additional assumptions on the sampling model. Our setting requires overcoming several new challenges that are absent in Markov decision processes or turn-based Markov games. In particular, to achieve optimism with simultaneous moves, we construct both upper and lower confidence bounds of the value function, and then compute the optimistic policy by solving a general-sum matrix game with these bounds as the payoff matrices. As finding the Nash Equilibrium of a general-sum game is computationally hard, our algorithm instead solves for a Coarse Correlated Equilibrium (CCE), which can be obtained efficiently. To our best knowledge, such a CCE-based scheme for optimism has not appeared in the literature and might be of interest in its own right.

Key facts. Cited by 100 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 Feb 2020.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 22; 2022: 34; 2023: 21; 2024: 12; 2025: 3; 2026: 8.

100 papers.

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  1. 2021V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RLcited by 114
  2. 2021Dueling RL: Reinforcement Learning with Trajectory Preferencescited by 106
  3. 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 101
  4. 2021Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Gamescited by 69
  5. 2021Fast Policy Extragradient Methods for Competitive Games with Entropy Regularizationcited by 63
  6. 2021Decentralized Q-Learning in Zero-sum Markov Gamescited by 58
  7. 2022Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergencecited by 57
  8. 2022Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Gamecited by 55
  9. 2022The Complexity of Markov Equilibrium in Stochastic Gamescited by 49
  10. 2021The Power of Exploiter: Provable Multi-Agent RL in Large State Spacescited by 48
  11. 2021Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizabilitycited by 44
  12. 2022Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasetscited by 44
38 more
  1. 2021Towards General Function Approximation in Zero-Sum Markov Gamescited by 43
  2. 2021Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Gamescited by 42
  3. 2021Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Gamescited by 40
  4. 2021On Improving Model-Free Algorithms for Decentralized Multi-Agent Reinforcement Learningcited by 36
  5. 2022Provably Efficient Model-Free Constrained RL with Linear Function Approximationcited by 31
  6. 2022Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonuscited by 30
  7. 2023Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximationcited by 30
  8. 2023Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedbackcited by 30
  9. 2022When is Offline Two-Player Zero-Sum Markov Game Solvable?cited by 28
  10. 2022Sample-Efficient Reinforcement Learning of Partially Observable Markov Gamescited by 27
  11. 2023Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximationcited by 27
  12. 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
  13. 2022Contrastive UCB: Provably Efficient Contrastive Self-Supervised Learning in Online Reinforcement Learningcited by 26
  14. 2022Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Gamescited by 26
  15. 2021Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Gamescited by 25
  16. 2021Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?cited by 24
  17. 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
  18. 2022Regret Minimization and Convergence to Equilibria in General-sum Markov Gamescited by 24
  19. 2021Provably Efficient Cooperative Multi-Agent Reinforcement Learning with Function Approximationcited by 23
  20. 2021Provably Efficient Algorithms for Multi-Objective Competitive RLcited by 22
  21. 2021Independent Learning in Stochastic Gamescited by 22
  22. 2022Independent and Decentralized Learning in Markov Potential Gamescited by 22
  23. 2022Reward Poisoning Attacks on Offline Multi-Agent Reinforcement Learningcited by 20
  24. 2023Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Explorationcited by 20
  25. 2022Regularized Gradient Descent Ascent for Two-Player Zero-Sum Markov Gamescited by 18
  26. 2023Offline Learning in Markov Games with General Function Approximationcited by 18
  27. 2022Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limitscited by 17
  28. 2022Policy Optimization for Markov Games: Unified Framework and Faster Convergencecited by 16
  29. 2022A Self-Play Posterior Sampling Algorithm for Zero-Sum Markov Gamescited by 16
  30. 2022On the convergence of policy gradient methods to Nash equilibria in general stochastic gamescited by 16
  31. 2022Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Modelcited by 15
  32. 2022Representation Learning for General-sum Low-rank Markov Gamescited by 15
  33. 2023A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Gamescited by 15
  34. 2022Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computationcited by 14
  35. 2023On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximationcited by 14
  36. 2023Provably Efficient Generalized Lagrangian Policy Optimization for Safe Multi-Agent Reinforcement Learningcited by 14
  37. 2022Decentralized Optimistic Hyperpolicy Mirror Descent: Provably No-Regret Learning in Markov Gamescited by 12
  38. 2022Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Gamescited by 11

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