Stochastic Regret Minimization in Extensive-Form Games
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Abstract (arXiv)
Monte-Carlo counterfactual regret minimization (MCCFR) is the state-of-the-art algorithm for solving sequential games that are too large for full tree traversals. It works by using gradient estimates that can be computed via sampling. However, stochastic methods for sequential games have not been investigated extensively beyond MCCFR. In this paper we develop a new framework for developing stochastic regret minimization methods. This framework allows us to use any regret-minimization algorithm, coupled with any gradient estimator. The MCCFR algorithm can be analyzed as a special case of our framework, and this analysis leads to significantly-stronger theoretical on convergence, while simultaneously yielding a simplified proof. Our framework allows us to instantiate several new stochastic methods for solving sequential games. We show extensive experiments on three games, where some variants of our methods outperform MCCFR.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Feb 2020.
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Citing papers per year: 2021: 4; 2022: 6; 2023: 2; 2024: 1; 2025: 0; 2026: 4.
17 papers.
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- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
- 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibriacited by 13
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Gamescited by 12
- 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
- 2021Learning to Be Cautiouscited by 3
- 2022A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Gamescited by 3
- 2023Local and adaptive mirror descents in extensive-form gamescited by 2
- 2026Parallelizing Counterfactual Regret Minimizationcited by 2
5 more
- 2022Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Gamecited by 1
- 2023Composing Efficient, Robust Tests for Policy Selectioncited by 1
- 2026Solving Parameter-Robust Avoid Problems with Unknown Feasibility using Reinforcement Learningcited by 0
- 2026Tracking the Best Strategy in an Extensive-Form Gamecited by 0
- 2026CFR without Unbiasedness: Deterministic Guarantees for Persistent Public-Chance Schedulescited by 0
- 2026CFR without Unbiasedness: Deterministic Guarantees for Persistent Public-Chance Schedules14 Aug 2026
- 2026Tracking the Best Strategy in an Extensive-Form Game10 Aug 2026
- 2026Parallelizing Counterfactual Regret Minimization14 May 2026
- 2026Solving Parameter-Robust Avoid Problems with Unknown Feasibility using Reinforcement Learning17 Feb 2026
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence1 Aug 2024
- 2023Local and adaptive mirror descents in extensive-form games1 Sep 2023
- 2023Composing Efficient, Robust Tests for Policy Selection12 Jun 2023
- 2022Adapting to game trees in zero-sum imperfect information games23 Dec 2022
- 2022A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Games18 Jul 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent30 May 2022
- 2022Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Game11 Mar 2022
5 more
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Information3 Feb 2022
- 2021Learning to Be Cautious29 Oct 2021
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall11 Jun 2021
- 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibria27 May 2021
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games8 Mar 2021
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
- 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibriacited by 13
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Gamescited by 12
- 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
- 2021Learning to Be Cautiouscited by 3
- 2022A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Gamescited by 3
- 2023Local and adaptive mirror descents in extensive-form gamescited by 2
- 2026Parallelizing Counterfactual Regret Minimizationcited by 2
12 most cited of 17 All 17 (JSON)
- 2026CFR without Unbiasedness: Deterministic Guarantees for Persistent Public-Chance Schedules14 Aug 2026
- 2026Tracking the Best Strategy in an Extensive-Form Game10 Aug 2026
- 2026Parallelizing Counterfactual Regret Minimization14 May 2026
- 2026Solving Parameter-Robust Avoid Problems with Unknown Feasibility using Reinforcement Learning17 Feb 2026
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence1 Aug 2024
- 2023Local and adaptive mirror descents in extensive-form games1 Sep 2023
- 2023Composing Efficient, Robust Tests for Policy Selection12 Jun 2023
- 2022Adapting to game trees in zero-sum imperfect information games23 Dec 2022
- 2022A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Games18 Jul 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent30 May 2022
- 2022Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Game11 Mar 2022
12 newest of 17 All 17 (JSON)