mlsanityData to 7 Oct 2026

Stochastic Regret Minimization in Extensive-Form Games

arXiv 2002.08493 ↗First posted 19 Feb 2020cs.GT cs.AI cs.LGcited by 17

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Abstract (arXiv)

Monte-Carlo counterfactual regret minimization (MCCFR) is the state-of-the-art algorithm for solving sequential games that are too large for full tree traversals. It works by using gradient estimates that can be computed via sampling. However, stochastic methods for sequential games have not been investigated extensively beyond MCCFR. In this paper we develop a new framework for developing stochastic regret minimization methods. This framework allows us to use any regret-minimization algorithm, coupled with any gradient estimator. The MCCFR algorithm can be analyzed as a special case of our framework, and this analysis leads to significantly-stronger theoretical on convergence, while simultaneously yielding a simplified proof. Our framework allows us to instantiate several new stochastic methods for solving sequential games. We show extensive experiments on three games, where some variants of our methods outperform MCCFR.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Feb 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 4; 2022: 6; 2023: 2; 2024: 1; 2025: 0; 2026: 4.

17 papers.

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  1. 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
  2. 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
  3. 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
  4. 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
  5. 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibriacited by 13
  6. 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Gamescited by 12
  7. 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
  8. 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
  9. 2021Learning to Be Cautiouscited by 3
  10. 2022A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Gamescited by 3
  11. 2023Local and adaptive mirror descents in extensive-form gamescited by 2
  12. 2026Parallelizing Counterfactual Regret Minimizationcited by 2
5 more
  1. 2022Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Gamecited by 1
  2. 2023Composing Efficient, Robust Tests for Policy Selectioncited by 1
  3. 2026Solving Parameter-Robust Avoid Problems with Unknown Feasibility using Reinforcement Learningcited by 0
  4. 2026Tracking the Best Strategy in an Extensive-Form Gamecited by 0
  5. 2026CFR without Unbiasedness: Deterministic Guarantees for Persistent Public-Chance Schedulescited by 0