mlsanityData to 7 Oct 2026

JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Games

arXiv 2308.04719 ↗First posted 9 Aug 2023cs.AIcited by 2

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Abstract (arXiv)

This paper presents an empirical exploration of non-transitivity in perfect-information games, specifically focusing on Xiangqi, a traditional Chinese board game comparable in game-tree complexity to chess and shogi. By analyzing over 10,000 records of human Xiangqi play, we highlight the existence of both transitive and non-transitive elements within the game's strategic structure. To address non-transitivity, we introduce the JiangJun algorithm, an innovative combination of Monte-Carlo Tree Search (MCTS) and Policy Space Response Oracles (PSRO) designed to approximate a Nash equilibrium. We evaluate the algorithm empirically using a WeChat mini program and achieve a Master level with a 99.41% win rate against human players. The algorithm's effectiveness in overcoming non-transitivity is confirmed by a plethora of metrics, such as relative population performance and visualization results. Our project site is available at urlhttps://sites.google.com/view/jiangjun-site/.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 30 of its 55 references that are in the map. First posted on arXiv 9 Aug 2023.

Builds on

30 of 55 references.

References · 30

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18 more
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Citing papers per year: 2024: 1; 2025: 1.

2 papers.