Suphx: Mastering Mahjong with Deep Reinforcement Learning
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Abstract (arXiv)
Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments (e.g., perfect-information games such as Go, chess, shogi or two-player imperfect-information games such as heads-up Texas hold'em) to more complex ones (e.g., multi-player imperfect-information games such as multi-player Texas hold'em and StartCraft II). Mahjong is a popular multi-player imperfect-information game worldwide but very challenging for AI research due to its complex playing/scoring rules and rich hidden information. We design an AI for Mahjong, named Suphx, based on deep reinforcement learning with some newly introduced techniques including global reward prediction, oracle guiding, and run-time policy adaptation. Suphx has demonstrated stronger performance than most top human players in terms of stable rank and is rated above 99.99% of all the officially ranked human players in the Tenhou platform. This is the first time that a computer program outperforms most top human players in Mahjong.
Key facts. Cited by 55 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Mar 2020.
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Citing papers per year: 2021: 7; 2022: 12; 2023: 12; 2024: 9; 2025: 7; 2026: 8.
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- 2026Adapting Rules of Official International Mahjong for Online Players13 Jan 2026
- 2025Real-World Reinforcement Learning of Active Perception Behaviors1 Dec 2025
- 2025Oracle-Guided Masked Contrastive Reinforcement Learning for Visuomotor Policies7 Oct 2025
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- 2025PIGDreamer: Privileged Information Guided World Models for Safe Partially Observable Reinforcement Learning4 Aug 2025
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- 2025Mxplainer: Explain and Learn Insights by Imitating Mahjong Agents17 Jun 2025
- 2025Mastering Da Vinci Code: A Comparative Study of Transformer, LLM, and PPO-based Agents15 Jun 2025
- 2025Trust Region Preference Approximation: A simple and stable reinforcement learning algorithm for LLM reasoning6 Apr 2025
- 2024RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM Enhancement16 Dec 2024
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024AlphaDou: High-Performance End-to-End Doudizhu AI Integrating Bidding14 Jul 2024
- 2024PUZZLES: A Benchmark for Neural Algorithmic Reasoning29 Jun 2024
- 2024UNO Arena for Evaluating Sequential Decision-Making Capability of Large Language Models24 Jun 2024
- 2024A Simple, Solid, and Reproducible Baseline for Bridge Bidding AI14 Jun 2024
- 2024Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric Games6 Jun 2024
- 2024FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning4 Jun 2024
- 2024Mastering the Game of Guandan with Deep Reinforcement Learning and Behavior Regulating21 Feb 2024
- 2023A survey on algorithms for Nash equilibria in finite normal-form games18 Dec 2023
- 2023DanZero+: Dominating the GuanDan Game through Reinforcement Learning5 Dec 2023
- 2023Accelerating Nash Equilibrium Convergence in Monte Carlo Settings Through Counterfactual Value Based Fictitious Play4 Sep 2023
- 2023JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Games9 Aug 2023
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations22 Jul 2023
- 2023Diversity is Strength: Mastering Football Full Game with Interactive Reinforcement Learning of Multiple AIs28 Jun 2023
- 2023What is Essential for Unseen Goal Generalization of Offline Goal-conditioned RL?30 May 2023
- 2023Bridging the Sim-to-Real Gap from the Information Bottleneck Perspective29 May 2023
- 2023Mastering Asymmetrical Multiplayer Game with Multi-Agent Asymmetric-Evolution Reinforcement Learning20 Apr 2023
- 2023Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning29 Mar 2023
- 2023Mastering Strategy Card Game (Hearthstone) with Improved Techniques9 Mar 2023
- 2023Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Play7 Mar 2023
- 2022Distributed Deep Reinforcement Learning: A Survey and A Multi-Player Multi-Agent Learning Toolbox1 Dec 2022
- 2022DanZero: Mastering GuanDan Game with Reinforcement Learning31 Oct 2022
- 2022Classifying Ambiguous Identities in Hidden-Role Stochastic Games with Multi-Agent Reinforcement Learning24 Oct 2022
- 2022Towards Modern Card Games with Large-Scale Action Spaces Through Action Representation25 Jun 2022
- 2022RetroGraph: Retrosynthetic Planning with Graph Search23 Jun 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2022Policy Diagnosis via Measuring Role Diversity in Cooperative Multi-agent RL1 Jun 2022
- 2022Towards Applicable Reinforcement Learning: Improving the Generalization and Sample Efficiency with Policy Ensemble19 May 2022
- 2022Efficient Distributed Framework for Collaborative Multi-Agent Reinforcement Learning11 May 2022
- 2022DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learning6 Apr 2022
- 2022PerfectDou: Dominating DouDizhu with Perfect Information Distillation30 Mar 2022
- 2022Building a 3-Player Mahjong AI using Deep Reinforcement Learning25 Feb 2022
- 2021On the complexity of Dark Chinese Chess6 Dec 2021
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunities15 Nov 2021
50 newest of 55 All 55 (JSON)
- 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 65
- 2023Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learningcited by 45
- 2021Universal Trading for Order Execution with Oracle Policy Distillationcited by 29
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2022RetroGraph: Retrosynthetic Planning with Graph Searchcited by 23
- 2022Towards Applicable Reinforcement Learning: Improving the Generalization and Sample Efficiency with Policy Ensemblecited by 18
- 2022PerfectDou: Dominating DouDizhu with Perfect Information Distillationcited by 15
- 2024FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learningcited by 13
- 2024PUZZLES: A Benchmark for Neural Algorithmic Reasoningcited by 12
- 2022Policy Diagnosis via Measuring Role Diversity in Cooperative Multi-agent RLcited by 11
- 2023Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Playcited by 10
12 most cited of 49 All 49 (JSON)
- 2026Self-Play Reinforcement Learning under Imperfect Information in Big 221 May 2026
- 2026System Design for Maintaining Internal State Consistency in Long-Horizon Robotic Tabletop Games26 Mar 2026
- 2026Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games11 Feb 2026
- 2026OpenGuanDan: A Large-Scale Imperfect Information Game Benchmark31 Jan 2026
- 2026Learning Provably Correct Distributed Protocols Without Human Knowledge29 Jan 2026
- 2026Adapting Rules of Official International Mahjong for Online Players13 Jan 2026
- 2025Real-World Reinforcement Learning of Active Perception Behaviors1 Dec 2025
- 2025Oracle-Guided Masked Contrastive Reinforcement Learning for Visuomotor Policies7 Oct 2025
- 2025Can Large Language Models Master Complex Card Games?1 Sep 2025
- 2025Mxplainer: Explain and Learn Insights by Imitating Mahjong Agents17 Jun 2025
- 2024RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM Enhancement16 Dec 2024
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
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