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Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines

arXiv 1809.03057 ↗First posted 9 Sep 2018cs.GT cs.AIcited by 24

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Abstract (arXiv)

Learning strategies for imperfect information games from samples of interaction is a challenging problem. A common method for this setting, Monte Carlo Counterfactual Regret Minimization (MCCFR), can have slow long-term convergence rates due to high variance. In this paper, we introduce a variance reduction technique (VR-MCCFR) that applies to any sampling variant of MCCFR. Using this technique, per-iteration estimated values and updates are reformulated as a function of sampled values and state-action baselines, similar to their use in policy gradient reinforcement learning. The new formulation allows estimates to be bootstrapped from other estimates within the same episode, propagating the benefits of baselines along the sampled trajectory; the estimates remain unbiased even when bootstrapping from other estimates. Finally, we show that given a perfect baseline, the variance of the value estimates can be reduced to zero. Experimental evaluation shows that VR-MCCFR brings an order of magnitude speedup, while the empirical variance decreases by three orders of magnitude. The decreased variance allows for the first time CFR+ to be used with sampling, increasing the speedup to two orders of magnitude.

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Sep 2018.

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Citing papers per year: 2021: 6; 2022: 7; 2023: 3; 2024: 2; 2025: 2; 2026: 4.

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  1. 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 64
  2. 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
  3. 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
  4. 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
  5. 2021Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Gamescited by 14
  6. 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibriacited by 13
  7. 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
  8. 2022Mutation-Driven Follow the Regularized Leader for Last-Iterate Convergence in Zero-Sum Gamescited by 8
  9. 2021Solving Large-Scale Extensive-Form Network Security Games via Neural Fictitious Self-Playcited by 7
  10. 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
  11. 2021CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Spacecited by 4
  12. 2023Hierarchical Deep Counterfactual Regret Minimizationcited by 4
12 more
  1. 2023Local and adaptive mirror descents in extensive-form gamescited by 2
  2. 2021D2CFR: Minimize Counterfactual Regret with Deep Dueling Neural Networkcited by 1
  3. 2025Look-ahead Reasoning with a Learned Model in Imperfect Information Gamescited by 1
  4. 2025Deep (Predictive) Discounted Counterfactual Regret Minimizationcited by 1
  5. 2026AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Gamescited by 1
  6. 2021Revisiting Game Representations: The Hidden Costs of Efficiency in Sequential Decision-making Algorithmscited by 0
  7. 2022DecisionHoldem: Safe Depth-Limited Solving With Diverse Opponents for Imperfect-Information Gamescited by 0
  8. 2022Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games: Correctionscited by 0
  9. 2023Accelerating Nash Equilibrium Convergence in Monte Carlo Settings Through Counterfactual Value Based Fictitious Playcited by 0
  10. 2026NePPO: Near-Potential Policy Optimization for General-Sum Multi-Agent Reinforcement Learningcited by 0
  11. 2026CFR without Unbiasedness: Deterministic Guarantees for Persistent Public-Chance Schedulescited by 0
  12. 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replaycited by 0