Deep Counterfactual Regret Minimization
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Abstract (arXiv)
Counterfactual Regret Minimization (CFR) is the leading framework for solving large imperfect-information games. It converges to an equilibrium by iteratively traversing the game tree. In order to deal with extremely large games, abstraction is typically applied before running CFR. The abstracted game is solved with tabular CFR, and its solution is mapped back to the full game. This process can be problematic because aspects of abstraction are often manual and domain specific, abstraction algorithms may miss important strategic nuances of the game, and there is a chicken-and-egg problem because determining a good abstraction requires knowledge of the equilibrium of the game. This paper introduces Deep Counterfactual Regret Minimization, a form of CFR that obviates the need for abstraction by instead using deep neural networks to approximate the behavior of CFR in the full game. We show that Deep CFR is principled and achieves strong performance in large poker games. This is the first non-tabular variant of CFR to be successful in large games.
Key facts. Cited by 103 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Nov 2018.
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Citing papers per year: 2021: 20; 2022: 16; 2023: 16; 2024: 11; 2025: 16; 2026: 24.
103 papers.
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- 2023Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4cited by 68
- 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 66
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- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
38 more
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- 2021Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Gamescited by 15
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- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learningcited by 10
- 2021Search in Imperfect Information Gamescited by 8
- 2021Solving Large-Scale Extensive-Form Network Security Games via Neural Fictitious Self-Playcited by 7
- 2021Time-series Imputation of Temporally-occluded Multiagent Trajectoriescited by 7
- 2021Equivalence Analysis between Counterfactual Regret Minimization and Online Mirror Descentcited by 7
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- 2023Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RLcited by 7
- 2024Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descentcited by 7
- 2023Fictitious Cross-Play: Learning Global Nash Equilibrium in Mixed Cooperative-Competitive Gamescited by 6
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- 2024The complexity of approximate (coarse) correlated equilibrium for incomplete information gamescited by 4
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50 most cited of 103 All 103 (JSON)
- 2026SafeAdapt-Poker: Counterfactual Risk Calibration for Budgeted Adaptation under Opponent Shift14 Oct 2026
- 2026VStress: Correlation-Aware Auditing and Adaptive Budget Allocation for Repeated Verifiers29 Sep 2026
- 2026RSD-Poker: Structure-Adaptive and Shift-Robust Risk-Utility Certification for Residual Policies in Imperfect-Information Games27 Sep 2026
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay10 Sep 2026
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- 2026Self-Play Reinforcement Learning under Imperfect Information in Big 221 May 2026
- 2026GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning19 May 2026
- 2026Parallelizing Counterfactual Regret Minimization14 May 2026
- 2026AlphaExploitem: Going Beyond the Nash Equilibrium in Poker by Learning to Exploit Suboptimal Play9 May 2026
- 2026When Actions Disappear: Adversarial Action Removal in Self-Play Reinforcement Learning4 May 2026
- 2026StratFormer: Adaptive Opponent Modeling and Exploitation in Imperfect-Information Games28 Apr 2026
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- 2025Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformation17 Sep 2025
- 2025Robust Deep Monte Carlo Counterfactual Regret Minimization: Addressing Theoretical Risks in Neural Fictitious Self-Play31 Aug 2025
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- 2024Improve Value Estimation of Q Function and Reshape Reward with Monte Carlo Tree Search15 Oct 2024
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence1 Aug 2024
- 2024The complexity of approximate (coarse) correlated equilibrium for incomplete information games4 Jun 2024
- 2024Do No Harm: A Counterfactual Approach to Safe Reinforcement Learning19 May 2024
- 2024Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descent22 Apr 2024
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- 2024Policy Space Response Oracles: A Survey4 Mar 2024
- 2024Easy as ABCs: Unifying Boltzmann Q-Learning and Counterfactual Regret Minimization19 Feb 2024
- 2024Mastering Zero-Shot Interactions in Cooperative and Competitive Simultaneous Games5 Feb 2024
50 newest of 103 All 103 (JSON)
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learningcited by 10
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
- 2024Do No Harm: A Counterfactual Approach to Safe Reinforcement Learningcited by 2
- 2025NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibriacited by 2
- 2024Easy as ABCs: Unifying Boltzmann Q-Learning and Counterfactual Regret Minimizationcited by 0
- 2024Improve Value Estimation of Q Function and Reshape Reward with Monte Carlo Tree Searchcited by 0
- 2026Solving Parameter-Robust Avoid Problems with Unknown Feasibility using Reinforcement Learningcited by 0
- 2026When Actions Disappear: Adversarial Action Removal in Self-Play Reinforcement Learningcited by 0
- 2026GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learningcited by 0
- 2026Self-Play Reinforcement Learning under Imperfect Information in Big 2cited by 0
- 2026Phi-Actor-Critic: Steering General-Sum Games to Pareto-Efficient Correlated Equilibriacited by 0
- 2026Phi-Actor-Critic: Steering General-Sum Games to Pareto-Efficient Correlated Equilibria9 Jun 2026
- 2026Self-Play Reinforcement Learning under Imperfect Information in Big 221 May 2026
- 2026GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning19 May 2026
- 2026When Actions Disappear: Adversarial Action Removal in Self-Play Reinforcement Learning4 May 2026
- 2026Solving Parameter-Robust Avoid Problems with Unknown Feasibility using Reinforcement Learning17 Feb 2026
- 2025NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria21 Oct 2025
- 2024Improve Value Estimation of Q Function and Reshape Reward with Monte Carlo Tree Search15 Oct 2024
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence1 Aug 2024
- 2024Do No Harm: A Counterfactual Approach to Safe Reinforcement Learning19 May 2024
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning7 Mar 2024
- 2024Easy as ABCs: Unifying Boltzmann Q-Learning and Counterfactual Regret Minimization19 Feb 2024
- 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Gamecited by 152
- 2023Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4cited by 68
- 2023Evolving Diverse Red-team Language Models in Multi-round Multi-agent Gamescited by 17
- 2025Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimizationcited by 15
- 2026AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Gamescited by 1
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- 2026Safe Equilibrium Policy Optimization for Strategic Agent Policiescited by 0
- 2026A Gold-Standard Study of What Makes a Lightweight Game-Playing Agent Strongcited by 0
- 2026Auditing Belief-Conditioned LLM Agents in Hidden-Information Social Deduction Gamescited by 0
- 2026Abstraction Agent3 Sep 2026
- 2026AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games6 Aug 2026
- 2026Auditing Belief-Conditioned LLM Agents in Hidden-Information Social Deduction Games12 Jul 2026
- 2026A Gold-Standard Study of What Makes a Lightweight Game-Playing Agent Strong7 Jul 2026
- 2026Safe Equilibrium Policy Optimization for Strategic Agent Policies29 May 2026
- 2025Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization7 Feb 2025
- 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game29 Oct 2023
- 2023Evolving Diverse Red-team Language Models in Multi-round Multi-agent Games30 Sep 2023
- 2023Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-429 Sep 2023
- 2022Offline Equilibrium Findingcited by 2
- 2022Offline Equilibrium Finding12 Jul 2022
- 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 66
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 66
- 2021Independent Natural Policy Gradient Always Converges in Markov Potential Gamescited by 37
- 2021XDO: A Double Oracle Algorithm for Extensive-Form Gamescited by 34
- 2023Fast swap regret minimization and applications to approximate correlated equilibriacited by 32
- 2021Last-iterate Convergence in Extensive-Form Gamescited by 28
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
- 2022The Power of Regularization in Solving Extensive-Form Gamescited by 21
- 2024PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Modelcited by 20
- 2021Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Gamescited by 15
12 most cited of 79 All 79 (JSON)
- 2026SafeAdapt-Poker: Counterfactual Risk Calibration for Budgeted Adaptation under Opponent Shift14 Oct 2026
- 2026VStress: Correlation-Aware Auditing and Adaptive Budget Allocation for Repeated Verifiers29 Sep 2026
- 2026RSD-Poker: Structure-Adaptive and Shift-Robust Risk-Utility Certification for Residual Policies in Imperfect-Information Games27 Sep 2026
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay10 Sep 2026
- 2026Local Updates, Global Learning (LUGL): Playing Games with non-incremental Learners3 Sep 2026
- 2026Does a Toehold Make a Bidder Bolder? Preemption and Multiplicity in Multi-Round Takeover Auctions9 Aug 2026
- 2026Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitation30 Jul 2026
- 2026How Much Due Diligence Before You Bid? Learning in Intractable Takeover Auctions28 Jun 2026
- 2026Parallelizing Counterfactual Regret Minimization14 May 2026
- 2026AlphaExploitem: Going Beyond the Nash Equilibrium in Poker by Learning to Exploit Suboptimal Play9 May 2026
- 2026StratFormer: Adaptive Opponent Modeling and Exploitation in Imperfect-Information Games28 Apr 2026
- 2026Valet: A Standardized Testbed of Traditional Imperfect-Information Card Games3 Mar 2026
12 newest of 79 All 79 (JSON)