Single Deep Counterfactual Regret Minimization
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Abstract (arXiv)
Counterfactual Regret Minimization (CFR) is the most successful algorithm for finding approximate Nash equilibria in imperfect information games. However, CFR's reliance on full game-tree traversals limits its scalability. For this reason, the game's state- and action-space is often abstracted (i.e. simplified) for CFR, and the resulting strategy is then translated back to the full game, which requires extensive expert-knowledge and often converges to highly exploitable policies. A recently proposed method, Deep CFR, applies deep learning directly to CFR, allowing the agent to intrinsically abstract and generalize over the state-space from samples, without requiring expert knowledge. In this paper, we introduce Single Deep CFR (SD-CFR), a simplified variant of Deep CFR that has a lower overall approximation error by avoiding the training of an average strategy network. We show that SD-CFR is more attractive from a theoretical perspective and empirically outperforms Deep CFR with respect to exploitability and one-on-one play in poker.
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Jan 2019.
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Citing papers per year: 2021: 6; 2022: 6; 2023: 3; 2024: 2; 2025: 0; 2026: 3.
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- 2021XDO: A Double Oracle Algorithm for Extensive-Form Gamescited by 34
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2022The Power of Regularization in Solving Extensive-Form Gamescited by 21
- 2021Search in Imperfect Information Gamescited by 8
- 2026How Far Are LLMs from Professional Poker Players? Revisiting Game-Theoretic Reasoning with Agentic Tool Usecited by 7
- 2023DanZero+: Dominating the GuanDan Game through Reinforcement Learningcited by 6
- 2022DanZero: Mastering GuanDan Game with Reinforcement Learningcited by 5
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
- 2021CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Spacecited by 4
- 2023Hierarchical Deep Counterfactual Regret Minimizationcited by 4
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
8 more
- 2021Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Reportcited by 2
- 2022Offline Equilibrium Findingcited by 2
- 2022Supervised and Reinforcement Learning from Observations in Reconnaissance Blind Chesscited by 2
- 2021D2CFR: Minimize Counterfactual Regret with Deep Dueling Neural Networkcited by 1
- 2021L2E: Learning to Exploit Your Opponentcited by 0
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbationscited by 0
- 2026Local Updates, Global Learning (LUGL): Playing Games with non-incremental Learnerscited by 0
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replaycited by 0
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay10 Sep 2026
- 2026Local Updates, Global Learning (LUGL): Playing Games with non-incremental Learners3 Sep 2026
- 2026How Far Are LLMs from Professional Poker Players? Revisiting Game-Theoretic Reasoning with Agentic Tool Use31 Jan 2026
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence1 Aug 2024
- 2023DanZero+: Dominating the GuanDan Game through Reinforcement Learning5 Dec 2023
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations22 Jul 2023
- 2023Hierarchical Deep Counterfactual Regret Minimization27 May 2023
- 2022DanZero: Mastering GuanDan Game with Reinforcement Learning31 Oct 2022
- 2022Supervised and Reinforcement Learning from Observations in Reconnaissance Blind Chess3 Aug 2022
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022Offline Equilibrium Finding12 Jul 2022
8 more
- 2022The Power of Regularization in Solving Extensive-Form Games19 Jun 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2021Search in Imperfect Information Games10 Nov 2021
- 2021D2CFR: Minimize Counterfactual Regret with Deep Dueling Neural Network26 May 2021
- 2021CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Space18 May 2021
- 2021XDO: A Double Oracle Algorithm for Extensive-Form Games11 Mar 2021
- 2021Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report27 Feb 2021
- 2021L2E: Learning to Exploit Your Opponent18 Feb 2021
- 2022Offline Equilibrium Findingcited by 2
- 2022Offline Equilibrium Finding12 Jul 2022
- 2021XDO: A Double Oracle Algorithm for Extensive-Form Gamescited by 34
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2022The Power of Regularization in Solving Extensive-Form Gamescited by 21
- 2021Search in Imperfect Information Gamescited by 8
- 2023DanZero+: Dominating the GuanDan Game through Reinforcement Learningcited by 6
- 2022DanZero: Mastering GuanDan Game with Reinforcement Learningcited by 5
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
- 2021CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Spacecited by 4
- 2023Hierarchical Deep Counterfactual Regret Minimizationcited by 4
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2021Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Reportcited by 2
12 most cited of 18 All 18 (JSON)
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay10 Sep 2026
- 2026Local Updates, Global Learning (LUGL): Playing Games with non-incremental Learners3 Sep 2026
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence1 Aug 2024
- 2023DanZero+: Dominating the GuanDan Game through Reinforcement Learning5 Dec 2023
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations22 Jul 2023
- 2023Hierarchical Deep Counterfactual Regret Minimization27 May 2023
- 2022DanZero: Mastering GuanDan Game with Reinforcement Learning31 Oct 2022
- 2022Supervised and Reinforcement Learning from Observations in Reconnaissance Blind Chess3 Aug 2022
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022The Power of Regularization in Solving Extensive-Form Games19 Jun 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
12 newest of 18 All 18 (JSON)