mlsanityData to 7 Oct 2026

Rethinking Formal Models of Partially Observable Multiagent Decision Making

arXiv 1906.11110 ↗First posted 26 Jun 2019cs.AI cs.GTcited by 35

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Abstract (arXiv)

Multiagent decision-making in partially observable environments is usually modelled as either an extensive-form game (EFG) in game theory or a partially observable stochastic game (POSG) in multiagent reinforcement learning (MARL). One issue with the current situation is that while most practical problems can be modelled in both formalisms, the relationship of the two models is unclear, which hinders the transfer of ideas between the two communities. A second issue is that while EFGs have recently seen significant algorithmic progress, their classical formalization is unsuitable for efficient presentation of the underlying ideas, such as those around decomposition. To solve the first issue, we introduce factored-observation stochastic games (FOSGs), a minor modification of the POSG formalism which distinguishes between private and public observation and thereby greatly simplifies decomposition. To remedy the second issue, we show that FOSGs and POSGs are naturally connected to EFGs: by "unrolling" a FOSG into its tree form, we obtain an EFG. Conversely, any perfect-recall timeable EFG corresponds to some underlying FOSG in this manner. Moreover, this relationship justifies several minor modifications to the classical EFG formalization that recently appeared as an implicit response to the model's issues with decomposition. Finally, we illustrate the transfer of ideas between EFGs and MARL by presenting three key EFG techniques -- counterfactual regret minimization, sequence form, and decomposition -- in the FOSG framework.

Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Jun 2019.

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Citing papers per year: 2021: 8; 2022: 6; 2023: 6; 2024: 6; 2025: 7; 2026: 2.

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  1. 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
  2. 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
  3. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
  4. 2021Causal Multi-Agent Reinforcement Learning: Review and Open Problemscited by 16
  5. 2021Solving Common-Payoff Games with Approximate Policy Iterationcited by 15
  6. 2022Illusory Attacks: Information-Theoretic Detectability Matters in Adversarial Attackscited by 12
  7. 2021Learned Belief Search: Efficiently Improving Policies in Partially Observable Settingscited by 10
  8. 2021Search in Imperfect Information Gamescited by 8
  9. 2022HSVI can solve zero-sum Partially Observable Stochastic Gamescited by 8
  10. 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
  11. 2026Detecting Multi-Agent Collusion Through Multi-Agent Interpretabilitycited by 6
  12. 2022Strategy Synthesis for Zero-Sum Neuro-Symbolic Concurrent Stochastic Gamescited by 5
23 more
  1. 2024Normative Modules: A Generative Agent Architecture for Learning Norms that Supports Multi-Agent Cooperationcited by 4
  2. 2021The Partially Observable History Processcited by 2
  3. 2023Learning not to Regretcited by 2
  4. 2023The Update-Equivalence Framework for Decision-Time Planningcited by 2
  5. 2023Partially Observable Stochastic Games with Neural Perception Mechanismscited by 2
  6. 2023History Filtering in Imperfect Information Games: Algorithms and Complexitycited by 2
  7. 2024Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approachcited by 2
  8. 2024Optimally Solving Simultaneous-Move Dec-POMDPs: The Sequential Central Planning Approachcited by 2
  9. 2021HSVI for zs-POSGs using Concavity, Convexity and Lipschitz Propertiescited by 1
  10. 2022Self-Explaining Deviations for Coordinationcited by 1
  11. 2024Mixture of Public and Private Distributions in Imperfect Information Gamescited by 1
  12. 2025Approximating Nash Equilibria in General-Sum Games via Meta-Learningcited by 1
  13. 2025Online Competitive Information Gathering for Partially Observable Trajectory Gamescited by 1
  14. 2025Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Gamescited by 1
  15. 2025Look-ahead Reasoning with a Learned Model in Imperfect Information Gamescited by 1
  16. 2025Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Gamescited by 1
  17. 2021Revisiting Game Representations: The Hidden Costs of Efficiency in Sequential Decision-making Algorithmscited by 0
  18. 2023Generation of Games for Opponent Model Differentiationcited by 0
  19. 2024HSVI-based Online Minimax Strategies for Partially Observable Stochastic Games with Neural Perception Mechanismscited by 0
  20. 2024Perfect Information Monte Carlo with Postponing Reasoningcited by 0
  21. 2025Meta-Learning in Self-Play Regret Minimizationcited by 0
  22. 2025Neural Bayesian Filteringcited by 0
  23. 2026NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Gamescited by 0