Safe and Nested Subgame Solving for Imperfect-Information Games
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Abstract (arXiv)
In imperfect-information games, the optimal strategy in a subgame may depend on the strategy in other, unreached subgames. Thus a subgame cannot be solved in isolation and must instead consider the strategy for the entire game as a whole, unlike perfect-information games. Nevertheless, it is possible to first approximate a solution for the whole game and then improve it by solving individual subgames. This is referred to as subgame solving. We introduce subgame-solving techniques that outperform prior methods both in theory and practice. We also show how to adapt them, and past subgame-solving techniques, to respond to opponent actions that are outside the original action abstraction; this significantly outperforms the prior state-of-the-art approach, action translation. Finally, we show that subgame solving can be repeated as the game progresses down the game tree, leading to far lower exploitability. These techniques were a key component of Libratus, the first AI to defeat top humans in heads-up no-limit Texas hold'em poker.
Key facts. Cited by 41 papers in the map (data through 14 Oct 2026). First posted on arXiv 8 May 2017.
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Citing papers per year: 2021: 9; 2022: 4; 2023: 7; 2024: 3; 2025: 7; 2026: 11.
41 papers.
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- 2021Learning to run a Power Network Challenge: a Retrospective Analysiscited by 55
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
- 2024PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Modelcited by 20
- 2021Solving Common-Payoff Games with Approximate Policy Iterationcited by 15
- 2021Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Gamescited by 15
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learningcited by 10
- 2025Scalable Decision Making for Games of Imperfect Informationcited by 8
- 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solvingcited by 7
- 2024Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descentcited by 7
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
- 2025General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chesscited by 6
29 more
- 2025Confucius3-Math: A Lightweight High-Performance Reasoning LLM for Chinese K-12 Mathematics Learningcited by 5
- 2025A Theory of Inference Compute Scaling: Reasoning through Directed Stochastic Skill Searchcited by 5
- 2026PokerSkill: LLMs Can Play Expert-Level Poker without Training or Solverscited by 5
- 2023Hierarchical Deep Counterfactual Regret Minimizationcited by 4
- 2026Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitationcited by 4
- 2021Safe Search for Stackelberg Equilibria in Extensive-Form Gamescited by 3
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2023The Update-Equivalence Framework for Decision-Time Planningcited by 3
- 2026GTO Wizard Benchmarkcited by 3
- 2023Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learningcited by 2
- 2026Solver-Guided Reasoning for Mixed-Equilibrium Strategiescited by 2
- 2021D2CFR: Minimize Counterfactual Regret with Deep Dueling Neural Networkcited by 1
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunitiescited by 1
- 2022Safe adaptation in multiagent competitioncited by 1
- 2023CFR-p: Counterfactual Regret Minimization with Hierarchical Policy Abstraction, and its Application to Two-player Mahjongcited by 1
- 2025Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Gamescited by 1
- 2026AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Gamescited by 1
- 2021Towards a Sample Efficient Reinforcement Learning Pipeline for Vision Based Roboticscited by 0
- 2021A Fast Algorithm for Computing the Deficiency Number of a Mahjong Handcited by 0
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbationscited by 0
- 2023AI planning in the imagination: High-level planning on learned abstract search spacescited by 0
- 2025Safety Game: Inference-Time Alignment of Black-Box LLMs via Constrained Optimizationcited by 0
- 2025Outbidding and Outbluffing Elite Humans: Mastering Liar's Poker via Self-Play and Reinforcement Learningcited by 0
- 2026OpenGuanDan: A Large-Scale Imperfect Information Game Benchmarkcited by 0
- 2026PokaiTrainer: Scaling Equilibrium Search to Competitive Pok'emon VGCcited by 0
- 2026Test-time Reinforcement Learning in Imperfect Information Gamescited by 0
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replaycited by 0
- 2026RSD-Poker: Structure-Adaptive and Shift-Robust Risk-Utility Certification for Residual Policies in Imperfect-Information Gamescited by 0
- 2026SafeAdapt-Poker: Counterfactual Risk Calibration for Budgeted Adaptation under Opponent Shiftcited by 0
- 2026SafeAdapt-Poker: Counterfactual Risk Calibration for Budgeted Adaptation under Opponent Shift14 Oct 2026
- 2026RSD-Poker: Structure-Adaptive and Shift-Robust Risk-Utility Certification for Residual Policies in Imperfect-Information Games27 Sep 2026
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay10 Sep 2026
- 2026Test-time Reinforcement Learning in Imperfect Information Games31 Aug 2026
- 2026PokaiTrainer: Scaling Equilibrium Search to Competitive Pok'emon VGC29 Aug 2026
- 2026Solver-Guided Reasoning for Mixed-Equilibrium Strategies7 Aug 2026
- 2026AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games6 Aug 2026
- 2026Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitation30 Jul 2026
- 2026PokerSkill: LLMs Can Play Expert-Level Poker without Training or Solvers28 May 2026
- 2026GTO Wizard Benchmark24 Mar 2026
- 2026OpenGuanDan: A Large-Scale Imperfect Information Game Benchmark31 Jan 2026
- 2025Scalable Decision Making for Games of Imperfect Information10 Nov 2025
29 more
- 2025Outbidding and Outbluffing Elite Humans: Mastering Liar's Poker via Self-Play and Reinforcement Learning5 Nov 2025
- 2025Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Games16 Oct 2025
- 2025Safety Game: Inference-Time Alignment of Black-Box LLMs via Constrained Optimization10 Oct 2025
- 2025Confucius3-Math: A Lightweight High-Performance Reasoning LLM for Chinese K-12 Mathematics Learning23 Jun 2025
- 2025A Theory of Inference Compute Scaling: Reasoning through Directed Stochastic Skill Search10 Jun 2025
- 2025General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess2 Jun 2025
- 2024Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descent22 Apr 2024
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning7 Mar 2024
- 2024PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Model4 Jan 2024
- 2023Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning7 Oct 2023
- 2023AI planning in the imagination: High-level planning on learned abstract search spaces16 Aug 2023
- 2023CFR-p: Counterfactual Regret Minimization with Hierarchical Policy Abstraction, and its Application to Two-player Mahjong22 Jul 2023
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations22 Jul 2023
- 2023Hierarchical Deep Counterfactual Regret Minimization27 May 2023
- 2023The Update-Equivalence Framework for Decision-Time Planning25 Apr 2023
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Games22 Jan 2023
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solving18 Jun 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2022Safe adaptation in multiagent competition14 Mar 2022
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information games6 Dec 2021
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunities15 Nov 2021
- 2021A Fast Algorithm for Computing the Deficiency Number of a Mahjong Hand15 Aug 2021
- 2021D2CFR: Minimize Counterfactual Regret with Deep Dueling Neural Network26 May 2021
- 2021Towards a Sample Efficient Reinforcement Learning Pipeline for Vision Based Robotics20 May 2021
- 2021Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Games8 Mar 2021
- 2021Learning to run a Power Network Challenge: a Retrospective Analysis2 Mar 2021
- 2021Safe Search for Stackelberg Equilibria in Extensive-Form Games2 Feb 2021
- 2021Solving Common-Payoff Games with Approximate Policy Iteration11 Jan 2021
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learningcited by 10
- 2025Scalable Decision Making for Games of Imperfect Informationcited by 8
- 2025Outbidding and Outbluffing Elite Humans: Mastering Liar's Poker via Self-Play and Reinforcement Learningcited by 0
- 2026Test-time Reinforcement Learning in Imperfect Information Gamescited by 0
- 2026Test-time Reinforcement Learning in Imperfect Information Games31 Aug 2026
- 2025Scalable Decision Making for Games of Imperfect Information10 Nov 2025
- 2025Outbidding and Outbluffing Elite Humans: Mastering Liar's Poker via Self-Play and Reinforcement Learning5 Nov 2025
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning7 Mar 2024
- 2021Learning to run a Power Network Challenge: a Retrospective Analysiscited by 55
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
- 2024PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Modelcited by 20
- 2021Solving Common-Payoff Games with Approximate Policy Iterationcited by 15
- 2021Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Gamescited by 15
- 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solvingcited by 7
- 2024Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descentcited by 7
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
- 2025General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chesscited by 6
- 2026PokerSkill: LLMs Can Play Expert-Level Poker without Training or Solverscited by 5
- 2023Hierarchical Deep Counterfactual Regret Minimizationcited by 4
12 most cited of 32 All 32 (JSON)
- 2026SafeAdapt-Poker: Counterfactual Risk Calibration for Budgeted Adaptation under Opponent Shift14 Oct 2026
- 2026RSD-Poker: Structure-Adaptive and Shift-Robust Risk-Utility Certification for Residual Policies in Imperfect-Information Games27 Sep 2026
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay10 Sep 2026
- 2026PokaiTrainer: Scaling Equilibrium Search to Competitive Pok'emon VGC29 Aug 2026
- 2026Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitation30 Jul 2026
- 2026PokerSkill: LLMs Can Play Expert-Level Poker without Training or Solvers28 May 2026
- 2026GTO Wizard Benchmark24 Mar 2026
- 2026OpenGuanDan: A Large-Scale Imperfect Information Game Benchmark31 Jan 2026
- 2025Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Games16 Oct 2025
- 2025General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess2 Jun 2025
- 2024Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descent22 Apr 2024
- 2024PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Model4 Jan 2024
12 newest of 32 All 32 (JSON)