The Advantage Regret-Matching Actor-Critic
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Abstract (arXiv)
Regret minimization has played a key role in online learning, equilibrium computation in games, and reinforcement learning (RL). In this paper, we describe a general model-free RL method for no-regret learning based on repeated reconsideration of past behavior. We propose a model-free RL algorithm, the AdvantageRegret-Matching Actor-Critic (ARMAC): rather than saving past state-action data, ARMAC saves a buffer of past policies, replaying through them to reconstruct hindsight assessments of past behavior. These retrospective value estimates are used to predict conditional advantages which, combined with regret matching, produces a new policy. In particular, ARMAC learns from sampled trajectories in a centralized training setting, without requiring the application of importance sampling commonly used in Monte Carlo counterfactual regret (CFR) minimization; hence, it does not suffer from excessive variance in large environments. In the single-agent setting, ARMAC shows an interesting form of exploration by keeping past policies intact. In the multiagent setting, ARMAC in self-play approaches Nash equilibria on some partially-observable zero-sum benchmarks. We provide exploitability estimates in the significantly larger game of betting-abstracted no-limit Texas Hold'em.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Aug 2020.
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Citing papers per year: 2021: 5; 2022: 5; 2023: 3; 2024: 2; 2025: 2.
17 papers.
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- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 64
- 2021XDO: A Double Oracle Algorithm for Extensive-Form Gamescited by 34
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
- 2022PerfectDou: Dominating DouDizhu with Perfect Information Distillationcited by 15
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Gamescited by 13
- 2021Search in Imperfect Information Gamescited by 8
- 2021Equivalence Analysis between Counterfactual Regret Minimization and Online Mirror Descentcited by 7
- 2023Deep Reinforcement Learning for Autonomous Cyber Defence: A Surveycited by 6
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
5 more
- 2021Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Reportcited by 2
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
- 2023Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learningcited by 1
- 2025Deep (Predictive) Discounted Counterfactual Regret Minimizationcited by 1
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbationscited by 0
- 2025Deep (Predictive) Discounted Counterfactual Regret Minimization11 Nov 2025
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Games13 Feb 2025
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence1 Aug 2024
- 2023Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey11 Oct 2023
- 2023Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning7 Oct 2023
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations22 Jul 2023
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments22 Sep 2022
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games12 Jun 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2022PerfectDou: Dominating DouDizhu with Perfect Information Distillation30 Mar 2022
5 more
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information games6 Dec 2021
- 2021Search in Imperfect Information Games10 Nov 2021
- 2021Equivalence Analysis between Counterfactual Regret Minimization and Online Mirror Descent11 Oct 2021
- 2021XDO: A Double Oracle Algorithm for Extensive-Form Games11 Mar 2021
- 2021Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report27 Feb 2021
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 64
- 2021XDO: A Double Oracle Algorithm for Extensive-Form Gamescited by 34
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
- 2022PerfectDou: Dominating DouDizhu with Perfect Information Distillationcited by 15
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Gamescited by 13
- 2021Search in Imperfect Information Gamescited by 8
- 2021Equivalence Analysis between Counterfactual Regret Minimization and Online Mirror Descentcited by 7
- 2023Deep Reinforcement Learning for Autonomous Cyber Defence: A Surveycited by 6
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
12 most cited of 17 All 17 (JSON)
- 2025Deep (Predictive) Discounted Counterfactual Regret Minimization11 Nov 2025
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Games13 Feb 2025
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence1 Aug 2024
- 2023Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey11 Oct 2023
- 2023Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning7 Oct 2023
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations22 Jul 2023
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments22 Sep 2022
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games12 Jun 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2022PerfectDou: Dominating DouDizhu with Perfect Information Distillation30 Mar 2022
12 newest of 17 All 17 (JSON)