mlsanityData to 7 Oct 2026

On the Power of Perturbation under Sampling in Solving Extensive-Form Games

arXiv 2501.16600 ↗First posted 28 Jan 2025cs.GT cs.LG cs.MAcited by 1

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Abstract (arXiv)

We investigate how perturbation does and does not improve the Follow-the-Regularized-Leader (FTRL) algorithm in solving imperfect-information extensive-form games under sampling, where payoffs are estimated from sampled trajectories. While optimistic algorithms are effective under full feedback, they often become unstable in the presence of sampling noise. Payoff perturbation offers a promising alternative for stabilizing learning and achieving textitlast-iterate convergence. We present a unified framework for textitPerturbed FTRL algorithms and study two variants: PFTRL-KL (standard KL divergence) and PFTRL-RKL (Reverse KL divergence), the latter featuring an estimator with both unbiasedness and conditional zero variance. While PFTRL-KL generally achieves equivalent or better performance across benchmark games, PFTRL-RKL consistently outperforms it in Leduc poker, whose structure is more asymmetric than the other games in a sense. Given the modest advantage of PFTRL-RKL, we design the second experiment to isolate the effect of conditional zero variance, showing that the variance-reduction property of RKL improve last-iterate performance.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 19 of its 42 references that are in the map. First posted on arXiv 28 Jan 2025.

Builds on

19 of 42 references.

References · 19

  1. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  2. 2017Training GANs with Optimismcited by 217
  3. 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
  4. 2018Optimistic mirror descent in saddle-point problems: Going the extra (gradient) milecited by 132
  5. 2017Cycles in adversarial regularized learningcited by 122
  6. 2018Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimizationcited by 97
  7. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  8. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  9. 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 59
  10. 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 56
  11. 2019Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descentcited by 31
  12. 2021Last-iterate Convergence in Extensive-Form Gamescited by 27
7 more
  1. 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
  2. 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
  3. 2020Approximate exploitability: Learning a best response in large gamescited by 23
  4. 2019Stable-Predictive Optimistic Counterfactual Regret Minimizationcited by 21
  5. 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
  6. 2019Low-Variance and Zero-Variance Baselines for Extensive-Form Gamescited by 9
  7. 2024Faster Game Solving via Hyperparameter Schedulescited by 7

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