A Generalized Training Approach for Multiagent Learning
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Abstract (arXiv)
This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1) encompasses well-known algorithms such as fictitious play and double oracle as special cases, and (2) in principle applies to general-sum, many-player games. Despite this, prior studies of PSRO have been focused on two-player zero-sum games, a regime wherein Nash equilibria are tractably computable. In moving from two-player zero-sum games to more general settings, computation of Nash equilibria quickly becomes infeasible. Here, we extend the theoretical underpinnings of PSRO by considering an alternative solution concept, α-Rank, which is unique (thus faces no equilibrium selection issues, unlike Nash) and applies readily to general-sum, many-player settings. We establish convergence guarantees in several games classes, and identify links between Nash equilibria and α-Rank. We demonstrate the competitive performance of α-Rank-based PSRO against an exact Nash solver-based PSRO in 2-player Kuhn and Leduc Poker. We then go beyond the reach of prior PSRO applications by considering 3- to 5-player poker games, yielding instances where α-Rank achieves faster convergence than approximate Nash solvers, thus establishing it as a favorable general games solver. We also carry out an initial empirical validation in MuJoCo soccer, illustrating the feasibility of the proposed approach in another complex domain.
Key facts. Cited by 53 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Sep 2019.
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Citing papers per year: 2021: 13; 2022: 15; 2023: 7; 2024: 8; 2025: 4; 2026: 6.
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- 2024Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Modelscited by 552
- 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Gamecited by 148
- 2021Modelling Behavioural Diversity for Learning in Open-Ended Gamescited by 39
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2021Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systemscited by 24
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learningcited by 23
- 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
- 2021Mis-spoke or mis-lead: Achieving Robustness in Multi-Agent Communicative Reinforcement Learningcited by 18
- 2021A Game-Theoretic Approach for Improving Generalization Ability of TSP Solverscited by 14
- 2022NeuPL: Neural Population Learningcited by 14
- 2025Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimizationcited by 13
38 more
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 12
- 2022Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Gamescited by 11
- 2022The Good Shepherd: An Oracle Agent for Mechanism Designcited by 10
- 2024Policy Space Response Oracles: A Surveycited by 10
- 2026Triplets Better Than Pairs: Towards Stable and Effective Self-Play Fine-Tuning for LLMscited by 9
- 2021Search in Imperfect Information Gamescited by 8
- 2023Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategiescited by 8
- 2021A Game-Theoretic Approach to Multi-Agent Trust Region Optimizationcited by 7
- 2023Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RLcited by 7
- 2025SPACE: Noise Contrastive Estimation Stabilizes Self-Play Fine-Tuning for Large Language Modelscited by 7
- 2021DO-GAN: A Double Oracle Framework for Generative Adversarial Networkscited by 6
- 2021Learning Meta Representations for Agents in Multi-Agent Reinforcement Learningcited by 6
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learningcited by 6
- 2023Fictitious Cross-Play: Learning Global Nash Equilibrium in Mixed Cooperative-Competitive Gamescited by 6
- 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Gamescited by 5
- 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environmentscited by 5
- 2021Estimating α-Rank by Maximizing Information Gaincited by 4
- 2022MSRL: Distributed Reinforcement Learning with Dataflow Fragmentscited by 4
- 2022Distributed Deep Reinforcement Learning: A Survey and A Multi-Player Multi-Agent Learning Toolboxcited by 4
- 2024Neural Population Learning beyond Symmetric Zero-sum Gamescited by 4
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2022Game Theoretic Rating in N-player general-sum games with Equilibriacited by 3
- 2026Discovering Multiagent Learning Algorithms with Large Language Modelscited by 3
- 2021Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Reportcited by 2
- 2021Neural Auto-Curriculacited by 2
- 2022Learning to Identify Top Elo Ratings: A Dueling Bandits Approachcited by 2
- 2022On the Convergence of Fictitious Play: A Decomposition Approachcited by 2
- 2022Offline Equilibrium Findingcited by 2
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
- 2023JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Gamescited by 2
- 2026Game-Theoretic Co-Evolution for LLM-Based Heuristic Discoverycited by 2
- 2022A Game-Theoretic Perspective of Generalization in Reinforcement Learningcited by 1
- 2022Value-based CTDE Methods in Symmetric Two-team Markov Game: from Cooperation to Team Competitioncited by 1
- 2024Self-adaptive PSRO: Towards an Automatic Population-based Game Solvercited by 1
- 2024Swim till You Sink: Computing the Limit of a Gamecited by 1
- 2026Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learningcited by 1
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbationscited by 0
- 2024FM3Q: Factorized Multi-Agent MiniMax Q-Learning for Two-Team Zero-Sum Markov Gamecited by 0
50 most cited of 53 All 53 (JSON)
- 2026Global Policy-Space Response Oracles for Two-Player Zero-Sum Games27 May 2026
- 2026A Structural Threshold in Decision Capacity Governs Collapse in Self-Play Reinforcement Learning4 May 2026
- 2026Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learning27 Feb 2026
- 2026Discovering Multiagent Learning Algorithms with Large Language Models18 Feb 2026
- 2026Game-Theoretic Co-Evolution for LLM-Based Heuristic Discovery30 Jan 2026
- 2026Triplets Better Than Pairs: Towards Stable and Effective Self-Play Fine-Tuning for LLMs13 Jan 2026
- 2025SPACE: Noise Contrastive Estimation Stabilizes Self-Play Fine-Tuning for Large Language Models8 Dec 2025
- 2025Learned Controllers for Agile Quadrotors in Pursuit-Evasion Games3 Jun 2025
- 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments3 Jun 2025
- 2025Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization7 Feb 2025
- 2024Swim till You Sink: Computing the Limit of a Game20 Aug 2024
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
38 more
- 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games1 May 2024
- 2024Self-adaptive PSRO: Towards an Automatic Population-based Game Solver17 Apr 2024
- 2024Policy Space Response Oracles: A Survey4 Mar 2024
- 2024FM3Q: Factorized Multi-Agent MiniMax Q-Learning for Two-Team Zero-Sum Markov Game1 Feb 2024
- 2024Neural Population Learning beyond Symmetric Zero-sum Games10 Jan 2024
- 2024Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models2 Jan 2024
- 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game29 Oct 2023
- 2023Fictitious Cross-Play: Learning Global Nash Equilibrium in Mixed Cooperative-Competitive Games5 Oct 2023
- 2023JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Games9 Aug 2023
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations22 Jul 2023
- 2023Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies10 Jul 2023
- 2023Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RL27 May 2023
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning1 Feb 2023
- 2022Distributed Deep Reinforcement Learning: A Survey and A Multi-Player Multi-Agent Learning Toolbox1 Dec 2022
- 2022Value-based CTDE Methods in Symmetric Two-team Markov Game: from Cooperation to Team Competition21 Nov 2022
- 2022Game Theoretic Rating in N-player general-sum games with Equilibria5 Oct 2022
- 2022MSRL: Distributed Reinforcement Learning with Dataflow Fragments3 Oct 2022
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments22 Sep 2022
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning8 Sep 2022
- 2022A Game-Theoretic Perspective of Generalization in Reinforcement Learning7 Aug 2022
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Games13 Jul 2022
- 2022Offline Equilibrium Finding12 Jul 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2022On the Convergence of Fictitious Play: A Decomposition Approach3 May 2022
- 2022The Good Shepherd: An Oracle Agent for Mechanism Design21 Feb 2022
- 2022NeuPL: Neural Population Learning15 Feb 2022
- 2022Learning to Identify Top Elo Ratings: A Dueling Bandits Approach12 Jan 2022
- 2021Search in Imperfect Information Games10 Nov 2021
- 2021A Game-Theoretic Approach for Improving Generalization Ability of TSP Solvers28 Oct 2021
- 2021Learning Meta Representations for Agents in Multi-Agent Reinforcement Learning30 Aug 2021
- 2021Mis-spoke or mis-lead: Achieving Robustness in Multi-Agent Communicative Reinforcement Learning9 Aug 2021
- 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers17 Jun 2021
- 2021A Game-Theoretic Approach to Multi-Agent Trust Region Optimization12 Jun 2021
- 2021MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning5 Jun 2021
- 2021Neural Auto-Curricula4 Jun 2021
- 2021Modelling Behavioural Diversity for Learning in Open-Ended Games14 Mar 2021
- 2021Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report27 Feb 2021
50 newest of 53 All 53 (JSON)
- 2024Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Modelscited by 552
- 2026Triplets Better Than Pairs: Towards Stable and Effective Self-Play Fine-Tuning for LLMscited by 9
- 2025SPACE: Noise Contrastive Estimation Stabilizes Self-Play Fine-Tuning for Large Language Modelscited by 7
- 2026Triplets Better Than Pairs: Towards Stable and Effective Self-Play Fine-Tuning for LLMs13 Jan 2026
- 2025SPACE: Noise Contrastive Estimation Stabilizes Self-Play Fine-Tuning for Large Language Models8 Dec 2025
- 2024Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models2 Jan 2024
- 2022Offline Equilibrium Findingcited by 2
- 2022Offline Equilibrium Finding12 Jul 2022
- 2021Modelling Behavioural Diversity for Learning in Open-Ended Gamescited by 39
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2021Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systemscited by 24
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learningcited by 23
- 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
- 2021Mis-spoke or mis-lead: Achieving Robustness in Multi-Agent Communicative Reinforcement Learningcited by 18
- 2021A Game-Theoretic Approach for Improving Generalization Ability of TSP Solverscited by 14
- 2022NeuPL: Neural Population Learningcited by 14
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 12
- 2022Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Gamescited by 11
- 2022The Good Shepherd: An Oracle Agent for Mechanism Designcited by 10
12 most cited of 46 All 46 (JSON)
- 2026Global Policy-Space Response Oracles for Two-Player Zero-Sum Games27 May 2026
- 2026A Structural Threshold in Decision Capacity Governs Collapse in Self-Play Reinforcement Learning4 May 2026
- 2026Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learning27 Feb 2026
- 2026Discovering Multiagent Learning Algorithms with Large Language Models18 Feb 2026
- 2026Game-Theoretic Co-Evolution for LLM-Based Heuristic Discovery30 Jan 2026
- 2025Learned Controllers for Agile Quadrotors in Pursuit-Evasion Games3 Jun 2025
- 2024Swim till You Sink: Computing the Limit of a Game20 Aug 2024
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games1 May 2024
- 2024Self-adaptive PSRO: Towards an Automatic Population-based Game Solver17 Apr 2024
- 2024Policy Space Response Oracles: A Survey4 Mar 2024
- 2024FM3Q: Factorized Multi-Agent MiniMax Q-Learning for Two-Team Zero-Sum Markov Game1 Feb 2024
12 newest of 46 All 46 (JSON)