Actor-Critic Policy Optimization in Partially Observable Multiagent Environments
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Abstract (arXiv)
Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function representing discounted return. In this paper, we examine the role of these policy gradient and actor-critic algorithms in partially-observable multiagent environments. We show several candidate policy update rules and relate them to a foundation of regret minimization and multiagent learning techniques for the one-shot and tabular cases, leading to previously unknown convergence guarantees. We apply our method to model-free multiagent reinforcement learning in adversarial sequential decision problems (zero-sum imperfect information games), using RL-style function approximation. We evaluate on commonly used benchmark Poker domains, showing performance against fixed policies and empirical convergence to approximate Nash equilibria in self-play with rates similar to or better than a baseline model-free algorithm for zero sum games, without any domain-specific state space reductions.
Key facts. Cited by 35 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Oct 2018.
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Citing papers per year: 2019: 1; 2020: 0; 2021: 8; 2022: 12; 2023: 7; 2024: 3; 2025: 2; 2026: 2.
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- 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 101
- 2021Towards General Function Approximation in Zero-Sum Markov Gamescited by 43
- 2021Sample and Communication-Efficient Decentralized Actor-Critic Algorithms with Finite-Time Analysiscited by 26
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
- 2022PerfectDou: Dominating DouDizhu with Perfect Information Distillationcited by 15
- 2022Finite-Time Analysis of Natural Actor-Critic for POMDPscited by 13
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Gamescited by 12
- 2022Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Gamescited by 11
- 2022Towards Multi-Agent Reinforcement Learning driven Over-The-Counter Market Simulationscited by 10
- 2023Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Playcited by 10
- 2023ReLU to the Rescue: Improve Your On-Policy Actor-Critic with Positive Advantagescited by 10
23 more
- 2019Non-Cooperative Inverse Reinforcement Learningcited by 7
- 2023Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RLcited by 7
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learningcited by 6
- 2022Multi-Agent Reinforcement Learning with Shared Resources for Inventory Managementcited by 5
- 2024On Diffusion Models for Multi-Agent Partial Observability: Shared Attractors, Error Bounds, and Composite Flowcited by 5
- 2025Dissecting Long-Chain-of-Thought Reasoning Models: An Empirical Studycited by 5
- 2023Hierarchical Deep Counterfactual Regret Minimizationcited by 4
- 2024Adversarially Robust Decision Transformercited by 4
- 2022Game Theoretic Rating in N-player general-sum games with Equilibriacited by 3
- 2023Finite-Time Analysis of Minimax Q-Learning for Two-Player Zero-Sum Markov Games: Switching System Approachcited by 3
- 2026GlobeDiff: State Diffusion Process for Partial Observability in Multi-Agent Systemscited by 3
- 2021Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Reportcited by 2
- 2021Evolutionary Dynamics and Phi-Regret Minimization in Gamescited by 2
- 2021The Partially Observable History Processcited by 2
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
- 2022Analyzing Micro-Founded General Equilibrium Models with Many Agents using Deep Reinforcement Learningcited by 1
- 2022Learning to Schedule Heuristics for the Simultaneous Stochastic Optimization of Mining Complexescited by 1
- 2022Unified Policy Optimization for Continuous-action Reinforcement Learning in Non-stationary Tasks and Gamescited by 1
- 2025Deep (Predictive) Discounted Counterfactual Regret Minimizationcited by 1
- 2022Offline Reinforcement Learning for Human-Guided Human-Machine Interaction with Private Informationcited by 0
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbationscited by 0
- 2024Easy as ABCs: Unifying Boltzmann Q-Learning and Counterfactual Regret Minimizationcited by 0
- 2026Don't Let Gains FADE: Breaking Down Policy Gradient Weights in RLcited by 0
- 2026Don't Let Gains FADE: Breaking Down Policy Gradient Weights in RL1 Jul 2026
- 2026GlobeDiff: State Diffusion Process for Partial Observability in Multi-Agent Systems17 Feb 2026
- 2025Deep (Predictive) Discounted Counterfactual Regret Minimization11 Nov 2025
- 2025Dissecting Long-Chain-of-Thought Reasoning Models: An Empirical Study5 Jun 2025
- 2024On Diffusion Models for Multi-Agent Partial Observability: Shared Attractors, Error Bounds, and Composite Flow17 Oct 2024
- 2024Adversarially Robust Decision Transformer25 Jul 2024
- 2024Easy as ABCs: Unifying Boltzmann Q-Learning and Counterfactual Regret Minimization19 Feb 2024
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations22 Jul 2023
- 2023Finite-Time Analysis of Minimax Q-Learning for Two-Player Zero-Sum Markov Games: Switching System Approach9 Jun 2023
- 2023ReLU to the Rescue: Improve Your On-Policy Actor-Critic with Positive Advantages2 Jun 2023
- 2023Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RL27 May 2023
- 2023Hierarchical Deep Counterfactual Regret Minimization27 May 2023
23 more
- 2023Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Play7 Mar 2023
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning1 Feb 2023
- 2022Offline Reinforcement Learning for Human-Guided Human-Machine Interaction with Private Information23 Dec 2022
- 2022Multi-Agent Reinforcement Learning with Shared Resources for Inventory Management15 Dec 2022
- 2022Towards Multi-Agent Reinforcement Learning driven Over-The-Counter Market Simulations13 Oct 2022
- 2022Game Theoretic Rating in N-player general-sum games with Equilibria5 Oct 2022
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments22 Sep 2022
- 2022Unified Policy Optimization for Continuous-action Reinforcement Learning in Non-stationary Tasks and Games19 Aug 2022
- 2022Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Games13 Jul 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2022PerfectDou: Dominating DouDizhu with Perfect Information Distillation30 Mar 2022
- 2022Learning to Schedule Heuristics for the Simultaneous Stochastic Optimization of Mining Complexes25 Feb 2022
- 2022Finite-Time Analysis of Natural Actor-Critic for POMDPs20 Feb 2022
- 2022Analyzing Micro-Founded General Equilibrium Models with Many Agents using Deep Reinforcement Learning3 Jan 2022
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information games6 Dec 2021
- 2021The Partially Observable History Process15 Nov 2021
- 2021Sample and Communication-Efficient Decentralized Actor-Critic Algorithms with Finite-Time Analysis8 Sep 2021
- 2021Towards General Function Approximation in Zero-Sum Markov Games30 Jul 2021
- 2021Evolutionary Dynamics and Phi-Regret Minimization in Games28 Jun 2021
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games8 Mar 2021
- 2021Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report27 Feb 2021
- 2021Independent Policy Gradient Methods for Competitive Reinforcement Learning11 Jan 2021
- 2019Non-Cooperative Inverse Reinforcement Learning3 Nov 2019
- 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 101
- 2021Towards General Function Approximation in Zero-Sum Markov Gamescited by 43
- 2021Sample and Communication-Efficient Decentralized Actor-Critic Algorithms with Finite-Time Analysiscited by 26
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
- 2022PerfectDou: Dominating DouDizhu with Perfect Information Distillationcited by 15
- 2022Finite-Time Analysis of Natural Actor-Critic for POMDPscited by 13
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Gamescited by 12
- 2022Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Gamescited by 11
- 2022Towards Multi-Agent Reinforcement Learning driven Over-The-Counter Market Simulationscited by 10
- 2023Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Playcited by 10
- 2023ReLU to the Rescue: Improve Your On-Policy Actor-Critic with Positive Advantagescited by 10
12 most cited of 28 All 28 (JSON)
- 2026GlobeDiff: State Diffusion Process for Partial Observability in Multi-Agent Systems17 Feb 2026
- 2025Deep (Predictive) Discounted Counterfactual Regret Minimization11 Nov 2025
- 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbations22 Jul 2023
- 2023Finite-Time Analysis of Minimax Q-Learning for Two-Player Zero-Sum Markov Games: Switching System Approach9 Jun 2023
- 2023ReLU to the Rescue: Improve Your On-Policy Actor-Critic with Positive Advantages2 Jun 2023
- 2023Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RL27 May 2023
- 2023Hierarchical Deep Counterfactual Regret Minimization27 May 2023
- 2023Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Play7 Mar 2023
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning1 Feb 2023
- 2022Multi-Agent Reinforcement Learning with Shared Resources for Inventory Management15 Dec 2022
- 2022Towards Multi-Agent Reinforcement Learning driven Over-The-Counter Market Simulations13 Oct 2022
- 2022Game Theoretic Rating in N-player general-sum games with Equilibria5 Oct 2022
12 newest of 28 All 28 (JSON)