mlsanityData to 7 Oct 2026

Solving Imperfect Information Games Using Decomposition

arXiv 1303.4441 ↗First posted 18 Mar 2013cs.GTcited by 27

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Abstract (arXiv)

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be problematic. To date, all proposed techniques for decomposition in imperfect information games have abandoned theoretical guarantees. This work presents the first technique for decomposing an imperfect information game into subgames that can be solved independently, while retaining optimality guarantees on the full-game solution. We can use this technique to construct theoretically justified algorithms that make better use of information available at run-time, overcome memory or disk limitations at run-time, or make a time/space trade-off to overcome memory or disk limitations while solving a game. In particular, we present an algorithm for subgame solving which guarantees performance in the whole game, in contrast to existing methods which may have unbounded error. In addition, we present an offline game solving algorithm, CFR-D, which can produce a Nash equilibrium for a game that is larger than available storage.

Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Mar 2013.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 5; 2022: 2; 2023: 5; 2024: 7; 2025: 4; 2026: 4.

27 papers.

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  1. 2021Last-iterate Convergence in Extensive-Form Gamescited by 27
  2. 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
  3. 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
  4. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
  5. 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learningcited by 10
  6. 2022HSVI can solve zero-sum Partially Observable Stochastic Gamescited by 8
  7. 2024Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descentcited by 7
  8. 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
  9. 2026Real-Time Parallel Counterfactual Regret Minimizationcited by 6
  10. 2025General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chesscited by 5
  11. 2021Safe Search for Stackelberg Equilibria in Extensive-Form Gamescited by 3
  12. 2023The Update-Equivalence Framework for Decision-Time Planningcited by 2
15 more
  1. 2025Adapting Beyond the Depth Limit: Counter Strategies in Large Imperfect Information Gamescited by 2
  2. 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunitiescited by 1
  3. 2023CFR-p: Counterfactual Regret Minimization with Hierarchical Policy Abstraction, and its Application to Two-player Mahjongcited by 1
  4. 2023Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learningcited by 1
  5. 2025Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Gamescited by 1
  6. 2025Look-ahead Reasoning with a Learned Model in Imperfect Information Gamescited by 1
  7. 2026Game of Thought: Robust Information Seeking with Large Language Models Using Game Theorycited by 1
  8. 2021Revisiting Game Representations: The Hidden Costs of Efficiency in Sequential Decision-making Algorithmscited by 0
  9. 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbationscited by 0
  10. 2024HSVI-based Online Minimax Strategies for Partially Observable Stochastic Games with Neural Perception Mechanismscited by 0
  11. 2024Perfect Information Monte Carlo with Postponing Reasoningcited by 0
  12. 2024GPU-Accelerated Counterfactual Regret Minimizationcited by 0
  13. 2024Approximate State Abstraction for Markov Gamescited by 0
  14. 2026OpenGuanDan: A Large-Scale Imperfect Information Game Benchmarkcited by 0
  15. 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replaycited by 0