mlsanityData to 7 Oct 2026

Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games

arXiv 2006.08555 ↗First posted 15 Jun 2020cs.GT cs.AI cs.LGcited by 47

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Abstract (arXiv)

Finding approximate Nash equilibria in zero-sum imperfect-information games is challenging when the number of information states is large. Policy Space Response Oracles (PSRO) is a deep reinforcement learning algorithm grounded in game theory that is guaranteed to converge to an approximate Nash equilibrium. However, PSRO requires training a reinforcement learning policy at each iteration, making it too slow for large games. We show through counterexamples and experiments that DCH and Rectified PSRO, two existing approaches to scaling up PSRO, fail to converge even in small games. We introduce Pipeline PSRO (P2SRO), the first scalable general method for finding approximate Nash equilibria in large zero-sum imperfect-information games. P2SRO is able to parallelize PSRO with convergence guarantees by maintaining a hierarchical pipeline of reinforcement learning workers, each training against the policies generated by lower levels in the hierarchy. We show that unlike existing methods, P2SRO converges to an approximate Nash equilibrium, and does so faster as the number of parallel workers increases, across a variety of imperfect information games. We also introduce an open-source environment for Barrage Stratego, a variant of Stratego with an approximate game tree complexity of 1050. P2SRO is able to achieve state-of-the-art performance on Barrage Stratego and beats all existing bots. Experiment code is available athttps://github.com/JBLanier/pipeline-psro.

Key facts. Cited by 47 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Jun 2020.

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Citing papers per year: 2021: 12; 2022: 8; 2023: 10; 2024: 7; 2025: 3; 2026: 7.

47 papers.

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  1. 2021Modelling Behavioural Diversity for Learning in Open-Ended Gamescited by 39
  2. 2021XDO: A Double Oracle Algorithm for Extensive-Form Gamescited by 34
  3. 2021Independent Natural Policy Gradient Always Converges in Markov Potential Gamescited by 34
  4. 2021No-Press Diplomacy from Scratchcited by 31
  5. 2023Cooperative Open-ended Learning Framework for Zero-shot Coordinationcited by 30
  6. 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
  7. 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
  8. 2021MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learningcited by 23
  9. 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
  10. 2021Online Double Oraclecited by 18
  11. 2023Policy Space Diversity for Non-Transitive Gamescited by 15
  12. 2021Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Gamescited by 14
35 more
  1. 2021A Game-Theoretic Approach for Improving Generalization Ability of TSP Solverscited by 14
  2. 2022NeuPL: Neural Population Learningcited by 14
  3. 2022A Game-Theoretic Framework for Managing Risk in Multi-Agent Systemscited by 13
  4. 2025Reevaluating Policy Gradient Methods for Imperfect-Information Gamescited by 13
  5. 2023Tackling Cooperative Incompatibility for Zero-Shot Human-AI Coordinationcited by 12
  6. 2022Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Gamescited by 11
  7. 2024Policy Space Response Oracles: A Surveycited by 10
  8. 2022Anytime PSRO for Two-Player Zero-Sum Gamescited by 9
  9. 2021Search in Imperfect Information Gamescited by 8
  10. 2022Efficient Policy Space Response Oraclescited by 8
  11. 2023Rethinking Adversarial Policies: A Generalized Attack Formulation and Provable Defense in RLcited by 7
  12. 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learningcited by 6
  13. 2023Learning Diverse Risk Preferences in Population-based Self-playcited by 6
  14. 2023An Empirical Study on Google Research Football Multi-agent Scenarioscited by 5
  15. 2022Distributed Deep Reinforcement Learning: A Survey and A Multi-Player Multi-Agent Learning Toolboxcited by 4
  16. 2024Neural Population Learning beyond Symmetric Zero-sum Gamescited by 4
  17. 2021Improving Social Welfare While Preserving Autonomy via a Pareto Mediatorcited by 3
  18. 2021Neural Auto-Curriculacited by 2
  19. 2022Offline Equilibrium Findingcited by 2
  20. 2023JiangJun: Mastering Xiangqi by Tackling Non-Transitivity in Two-Player Zero-Sum Gamescited by 2
  21. 2024Fusion-PSRO: Nash Policy Fusion for Policy Space Response Oraclescited by 2
  22. 2026Code-Space Response Oracles: Generating Interpretable Multi-Agent Policies with Large Language Modelscited by 2
  23. 2024Self-adaptive PSRO: Towards an Automatic Population-based Game Solvercited by 1
  24. 2024Attaining Human`s Desirable Outcomes in Human-AI Interaction via Structural Causal Gamescited by 1
  25. 2026Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Gamescited by 1
  26. 2026EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Gamescited by 1
  27. 2023Networked Communication for Decentralised Agents in Mean-Field Gamescited by 0
  28. 2023Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled Perturbationscited by 0
  29. 2024Computing Ex Ante Equilibrium in Heterogeneous Zero-Sum Team Gamescited by 0
  30. 2025PoolFlip: A Multi-Agent Reinforcement Learning Security Environment for Cyber Defensecited by 0
  31. 2025Simulation-Free PSRO: Removing Game Simulation from Policy Space Response Oraclescited by 0
  32. 2026Sample-Efficient Policy Space Response Oracles with Joint Experience Best Responsecited by 0
  33. 2026NePPO: Near-Potential Policy Optimization for General-Sum Multi-Agent Reinforcement Learningcited by 0
  34. 2026FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Gamescited by 0
  35. 2026Evolving in the Agent Jungle via History-Informed Opponent Awarenesscited by 0