Online Convex Optimization for Sequential Decision Processes and Extensive-Form Games
Not on the map. Why?
Abstract (arXiv)
Regret minimization is a powerful tool for solving large-scale extensive-form games. State-of-the-art methods rely on minimizing regret locally at each decision point. In this work we derive a new framework for regret minimization on sequential decision problems and extensive-form games with general compact convex sets at each decision point and general convex losses, as opposed to prior work which has been for simplex decision points and linear losses. We call our framework laminar regret decomposition. It generalizes the CFR algorithm to this more general setting. Furthermore, our framework enables a new proof of CFR even in the known setting, which is derived from a perspective of decomposing polytope regret, thereby leading to an arguably simpler interpretation of the algorithm. Our generalization to convex compact sets and convex losses allows us to develop new algorithms for several problems: regularized sequential decision making, regularized Nash equilibria in extensive-form games, and computing approximate extensive-form perfect equilibria. Our generalization also leads to the first regret-minimization algorithm for computing reduced-normal-form quantal response equilibria based on minimizing local regrets. Experiments show that our framework leads to algorithms that scale at a rate comparable to the fastest variants of counterfactual regret minimization for computing Nash equilibrium, and therefore our approach leads to the first algorithm for computing quantal response equilibria in extremely large games. Finally we show that our framework enables a new kind of scalable opponent exploitation approach.
Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Sep 2018.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 8; 2022: 5; 2023: 4; 2024: 1; 2025: 3.
21 papers.
Sort:
By area:
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 64
- 2021Modeling Strong and Human-Like Gameplay with KL-Regularized Searchcited by 50
- 2023The Consensus Game: Language Model Generation via Equilibrium Searchcited by 35
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2022The Power of Regularization in Solving Extensive-Form Gamescited by 21
- 2021Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Gamescited by 15
- 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibriacited by 13
- 2023Regret Matching+: (In)Stability and Fast Convergence in Gamescited by 13
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Gamescited by 12
- 2021Search in Imperfect Information Gamescited by 8
- 2022Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generationcited by 5
- 2021Conic Blackwell Algorithm: Parameter-Free Convex-Concave Saddle-Point Solvingcited by 4
9 more
- 2022Solving optimization problems with Blackwell approachabilitycited by 4
- 2021The Partially Observable History Processcited by 2
- 2023Learning not to Regretcited by 2
- 2024On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Gamescited by 2
- 2025Best of Both Worlds: Regret Minimization versus Minimax Playcited by 1
- 2025Faster Game Solving via Asymmetry of Step Sizescited by 1
- 2021Revisiting Game Representations: The Hidden Costs of Efficiency in Sequential Decision-making Algorithmscited by 0
- 2023Efficient Last-iterate Convergence Algorithms in Solving Gamescited by 0
- 2025Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformationcited by 0
- 2025Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformation17 Sep 2025
- 2025Faster Game Solving via Asymmetry of Step Sizes17 Mar 2025
- 2025Best of Both Worlds: Regret Minimization versus Minimax Play17 Feb 2025
- 2024On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games30 Oct 2024
- 2023The Consensus Game: Language Model Generation via Equilibrium Search13 Oct 2023
- 2023Efficient Last-iterate Convergence Algorithms in Solving Games22 Aug 2023
- 2023Regret Matching+: (In)Stability and Fast Convergence in Games24 May 2023
- 2023Learning not to Regret2 Mar 2023
- 2022The Power of Regularization in Solving Extensive-Form Games19 Jun 2022
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games12 Jun 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2022Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation14 Mar 2022
9 more
- 2022Solving optimization problems with Blackwell approachability24 Feb 2022
- 2021Revisiting Game Representations: The Hidden Costs of Efficiency in Sequential Decision-making Algorithms20 Dec 2021
- 2021Modeling Strong and Human-Like Gameplay with KL-Regularized Search14 Dec 2021
- 2021The Partially Observable History Process15 Nov 2021
- 2021Search in Imperfect Information Games10 Nov 2021
- 2021Conic Blackwell Algorithm: Parameter-Free Convex-Concave Saddle-Point Solving27 May 2021
- 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibria27 May 2021
- 2021Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Games8 Mar 2021
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games8 Mar 2021
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 64
- 2023The Consensus Game: Language Model Generation via Equilibrium Searchcited by 35
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2022The Power of Regularization in Solving Extensive-Form Gamescited by 21
- 2021Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Gamescited by 15
- 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibriacited by 13
- 2023Regret Matching+: (In)Stability and Fast Convergence in Gamescited by 13
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Gamescited by 12
- 2021Search in Imperfect Information Gamescited by 8
- 2022Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generationcited by 5
- 2021Conic Blackwell Algorithm: Parameter-Free Convex-Concave Saddle-Point Solvingcited by 4
- 2022Solving optimization problems with Blackwell approachabilitycited by 4
12 most cited of 20 All 20 (JSON)
- 2025Efficient Last-Iterate Convergence in Regret Minimization via Adaptive Reward Transformation17 Sep 2025
- 2025Faster Game Solving via Asymmetry of Step Sizes17 Mar 2025
- 2025Best of Both Worlds: Regret Minimization versus Minimax Play17 Feb 2025
- 2024On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games30 Oct 2024
- 2023The Consensus Game: Language Model Generation via Equilibrium Search13 Oct 2023
- 2023Efficient Last-iterate Convergence Algorithms in Solving Games22 Aug 2023
- 2023Regret Matching+: (In)Stability and Fast Convergence in Games24 May 2023
- 2023Learning not to Regret2 Mar 2023
- 2022The Power of Regularization in Solving Extensive-Form Games19 Jun 2022
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games12 Jun 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2022Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation14 Mar 2022
12 newest of 20 All 20 (JSON)