Double Neural Counterfactual Regret Minimization
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Abstract (arXiv)
Counterfactual Regret Minimization (CRF) is a fundamental and effective technique for solving Imperfect Information Games (IIG). However, the original CRF algorithm only works for discrete state and action spaces, and the resulting strategy is maintained as a tabular representation. Such tabular representation limits the method from being directly applied to large games and continuing to improve from a poor strategy profile. In this paper, we propose a double neural representation for the imperfect information games, where one neural network represents the cumulative regret, and the other represents the average strategy. Furthermore, we adopt the counterfactual regret minimization algorithm to optimize this double neural representation. To make neural learning efficient, we also developed several novel techniques including a robust sampling method, mini-batch Monte Carlo Counterfactual Regret Minimization (MCCFR) and Monte Carlo Counterfactual Regret Minimization Plus (MCCFR+) which may be of independent interests. Experimentally, we demonstrate that the proposed double neural algorithm converges significantly better than the reinforcement learning counterpart.
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Dec 2018.
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Citing papers per year: 2021: 7; 2022: 6; 2023: 1; 2024: 1; 2025: 1.
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- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 66
- 2021XDO: A Double Oracle Algorithm for Extensive-Form Gamescited by 34
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
- 2021Search in Imperfect Information Gamescited by 8
- 2021Equivalence Analysis between Counterfactual Regret Minimization and Online Mirror Descentcited by 7
- 2022DanZero: Mastering GuanDan Game with Reinforcement Learningcited by 5
- 2021CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Spacecited by 4
- 2023Hierarchical Deep Counterfactual Regret Minimizationcited by 4
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2022Offline Equilibrium Findingcited by 2
4 more
- 2021D2CFR: Minimize Counterfactual Regret with Deep Dueling Neural Networkcited by 1
- 2025Deep (Predictive) Discounted Counterfactual Regret Minimizationcited by 1
- 2021SHORING: Design Provable Conditional High-Order Interaction Network via Symbolic Testingcited by 0
- 2022DecisionHoldem: Safe Depth-Limited Solving With Diverse Opponents for Imperfect-Information Gamescited by 0
- 2025Deep (Predictive) Discounted Counterfactual Regret Minimization11 Nov 2025
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2023Hierarchical Deep Counterfactual Regret Minimization27 May 2023
- 2022DanZero: Mastering GuanDan Game with Reinforcement Learning31 Oct 2022
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022Offline Equilibrium Finding12 Jul 2022
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games12 Jun 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2022DecisionHoldem: Safe Depth-Limited Solving With Diverse Opponents for Imperfect-Information Games27 Jan 2022
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information games6 Dec 2021
- 2021Search in Imperfect Information Games10 Nov 2021
- 2021Equivalence Analysis between Counterfactual Regret Minimization and Online Mirror Descent11 Oct 2021
4 more
- 2021SHORING: Design Provable Conditional High-Order Interaction Network via Symbolic Testing3 Jul 2021
- 2021D2CFR: Minimize Counterfactual Regret with Deep Dueling Neural Network26 May 2021
- 2021CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Space18 May 2021
- 2021XDO: A Double Oracle Algorithm for Extensive-Form Games11 Mar 2021
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2022Offline Equilibrium Findingcited by 2
- 2022Offline Equilibrium Finding12 Jul 2022
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 66
- 2021XDO: A Double Oracle Algorithm for Extensive-Form Gamescited by 34
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
- 2021Search in Imperfect Information Gamescited by 8
- 2021Equivalence Analysis between Counterfactual Regret Minimization and Online Mirror Descentcited by 7
- 2022DanZero: Mastering GuanDan Game with Reinforcement Learningcited by 5
- 2021CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Spacecited by 4
- 2023Hierarchical Deep Counterfactual Regret Minimizationcited by 4
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2021D2CFR: Minimize Counterfactual Regret with Deep Dueling Neural Networkcited by 1
- 2025Deep (Predictive) Discounted Counterfactual Regret Minimizationcited by 1
12 most cited of 14 All 14 (JSON)
- 2025Deep (Predictive) Discounted Counterfactual Regret Minimization11 Nov 2025
- 2023Hierarchical Deep Counterfactual Regret Minimization27 May 2023
- 2022DanZero: Mastering GuanDan Game with Reinforcement Learning31 Oct 2022
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games12 Jun 2022
- 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret8 Jun 2022
- 2022DecisionHoldem: Safe Depth-Limited Solving With Diverse Opponents for Imperfect-Information Games27 Jan 2022
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information games6 Dec 2021
- 2021Search in Imperfect Information Games10 Nov 2021
- 2021Equivalence Analysis between Counterfactual Regret Minimization and Online Mirror Descent11 Oct 2021
- 2021SHORING: Design Provable Conditional High-Order Interaction Network via Symbolic Testing3 Jul 2021
- 2021D2CFR: Minimize Counterfactual Regret with Deep Dueling Neural Network26 May 2021
12 newest of 14 All 14 (JSON)