Adversarial Motion Modelling helps Semi-supervised Hand Pose Estimation
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Abstract (arXiv)
Hand pose estimation is difficult due to different environmental conditions, object- and self-occlusion as well as diversity in hand shape and appearance. Exhaustively covering this wide range of factors in fully annotated datasets has remained impractical, posing significant challenges for generalization of supervised methods. Embracing this challenge, we propose to combine ideas from adversarial training and motion modelling to tap into unlabeled videos. To this end we propose what to the best of our knowledge is the first motion model for hands and show that an adversarial formulation leads to better generalization properties of the hand pose estimator via semi-supervised training on unlabeled video sequences. In this setting, the pose predictor must produce a valid sequence of hand poses, as determined by a discriminative adversary. This adversary reasons both on the structural as well as temporal domain, effectively exploiting the spatio-temporal structure in the task. The main advantage of our approach is that we can make use of unpaired videos and joint sequence data both of which are much easier to attain than paired training data. We perform extensive evaluation, investigating essential components needed for the proposed framework and empirically demonstrate in two challenging settings that the proposed approach leads to significant improvements in pose estimation accuracy. In the lowest label setting, we attain an improvement of 40% in absolute mean joint error.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 43 of its 58 references that are in the map. First posted on arXiv 10 Jun 2021.
Builds on
43 of 58 references.
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31 more
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Built on by
Citing papers per year: 2021: 1; 2022: 3; 2023: 1; 2024: 0; 2025: 1; 2026: 1.
7 papers.
- 2023HMP: Hand Motion Priors for Pose and Shape Estimation from Videocited by 23
- 2022Efficient Annotation and Learning for 3D Hand Pose Estimation: A Surveycited by 17
- 2022TempCLR: Reconstructing Hands via Time-Coherent Contrastive Learningcited by 17
- 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splattingcited by 10
- 2022S2Contact: Graph-based Network for 3D Hand-Object Contact Estimation with Semi-Supervised Learningcited by 8
- 2021Multi-view Image-based Hand Geometry Refinement using Differentiable Monte Carlo Ray Tracingcited by 2
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2025BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting12 Apr 2025
- 2023HMP: Hand Motion Priors for Pose and Shape Estimation from Video27 Dec 2023
- 2022TempCLR: Reconstructing Hands via Time-Coherent Contrastive Learning1 Sep 2022
- 2022S2Contact: Graph-based Network for 3D Hand-Object Contact Estimation with Semi-Supervised Learning1 Aug 2022
- 2022Efficient Annotation and Learning for 3D Hand Pose Estimation: A Survey5 Jun 2022
- 2021Multi-view Image-based Hand Geometry Refinement using Differentiable Monte Carlo Ray Tracing12 Jul 2021