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SUN: Reaching for Novelty in Reinforcement Learning

arXiv 2609.08642 ↗First posted 8 Sep 2026cs.LG cs.AI cs.ROcited by 0

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Abstract (arXiv)

Exploration in reinforcement learning (RL) remains a fundamental challenge. Recent goal-conditioned RL strategies (which select goals to encourage broader state coverage) have shown promising results, but none scores a goal by novelty and reachability jointly: the two signals are traded off by hand, applied in sequence, or one is neglected outright. In this paper, we introduce a reachability-aware goal-selection framework that explicitly integrates these two aspects, and that can be seamlessly incorporated into any off-policy RL algorithm. To this aim, we propose SUccessor-to-Novelty (SUN), an indicator derived from successor value functions to identify goals that are both novel and reachable. We prove that SUN recovers count-based bonuses in the limit, bounds short-horizon hitting probabilities, and provably rejects unreachable goals. We further present an adaptive goal-selection strategy that leverages these properties, and an accurate yet lightweight pseudocount to avoid the overhead of classic methods. We back up all our claims with thorough benchmarks: SUN consistently outperforms state-of-the-art methods in standard and novel environments with unreachable or hard-to-reach states, irreversible transitions, obstacles, mazes, and unbounded spaces.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 35 of its 55 references that are in the map. First posted on arXiv 8 Sep 2026.

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35 of 55 references.

References · 35

  1. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
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  11. 2022Contrastive Learning as Goal-Conditioned Reinforcement Learningcited by 241
  12. 2018Provably Efficient Maximum Entropy Explorationcited by 240
23 more
  1. 2013Maxout Networkscited by 186
  2. 2019Efficient Exploration via State Marginal Matchingcited by 186
  3. 2019Skew-Fit: State-Covering Self-Supervised Reinforcement Learningcited by 171
  4. 2022Goal-Conditioned Reinforcement Learning: Problems and Solutionscited by 145
  5. 2020RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environmentscited by 135
  6. 2023Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learningcited by 116
  7. 2020Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learningcited by 100
  8. 2020Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: a Short Surveycited by 83
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  11. 2019Exploration via Hindsight Goal Generationcited by 53
  12. 2024Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Makingcited by 53
  13. 2021Interesting Object, Curious Agent: Learning Task-Agnostic Explorationcited by 38
  14. 2023What is Essential for Unseen Goal Generalization of Offline Goal-conditioned RL?cited by 36
  15. 2023Contrastive Difference Predictive Codingcited by 35
  16. 2023Maximum State Entropy Exploration using Predecessor and Successor Representationscited by 23
  17. 2021When should agents explore?cited by 20
  18. 2025DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learningcited by 11
  19. 2020Improved Sample Complexity for Incremental Autonomous Exploration in MDPscited by 9
  20. 2021Adaptive Multi-Goal Explorationcited by 4
  21. 2026Laplacian Representations for Decision-Time Planningcited by 4
  22. 2023Scaling Goal-based Exploration via Pruning Proto-goalscited by 2
  23. 2026Maximum Entropy Exploration Without the Rolloutscited by 1

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