mlsanityData to 14 Oct 2026

Reward Structure Shapes the Interaction Between Episodic Exploration and Neural Memory in Reinforcement Learning

arXiv 2608.05111 ↗First posted 5 Aug 2026cs.LGcited by 0

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

In partially observable reinforcement learning, agents face a dual bottleneck: they must explore to encounter rewarding states and retain that experience in memory to optimize their policies. Exploration bonuses and memory architectures are traditionally evaluated in isolation, leaving their interaction unmeasured, and standard notions of sparse reward conflate temporal signal density with what the reward actually supervises. We present a controlled study crossing episodic exploration bonuses with diverse neural memory architectures across three environments that vary how the content of memory is acquired. An identical bonus signal yields three distinct interaction patterns: it amplifies architectural capacity differences where memory content must be actively discovered and retained unsupervised; equalizes architectures to a shared ceiling where the content, once sought out, is a single reward-supervised cue; and is null where the observation stream is purely scheduled. Controlled reward manipulations verify that these patterns track reward structure rather than density: a dense reward neutralizes a bonus only if it directly supervises the required latent memory, and a small avoidable penalty on exploratory actions (leaving the optimum unchanged) induces policy convergence to suboptimal stationary states, which either bonus resolves. We then formalize reward sparsity with observation-anchored reward machines, separating structural sparsity (an automaton reproduces the return without the task-required history) from potential sparsity (the one-step reward misprices local exploratory actions); the resulting vocabulary organizes the three regimes by the retention burden each task exposes. Together, these results show exploration and memory are complements, not substitutes: a bonus induces exposure, and only memory converts exposure into return.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 17 of its 26 references that are in the map. First posted on arXiv 5 Aug 2026.

Builds on

17 of 26 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025RLBenchNet: The Right Network for the Right Reinforcement Learning Task21 May
  2. 2024RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning29 May

Other references · 15

  1. 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,718
  2. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
  3. 2018Exploration by Random Network Distillationcited by 993
  4. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 639
  5. 2015Deep Recurrent Q-Learning for Partially Observable MDPscited by 465
  6. 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 327
  7. 2024Repeat After Me: Transformers are Better than State Space Models at Copyingcited by 216
  8. 2020Never Give Up: Learning Directed Exploration Strategiescited by 212
  9. 2020Reward Machines: Exploiting Reward Function Structure in Reinforcement Learningcited by 191
  10. 2023Structured State Space Models for In-Context Reinforcement Learningcited by 111
  11. 2018Episodic Curiosity through Reachabilitycited by 109
  12. 2023When Do Transformers Shine in RL? Decoupling Memory from Credit Assignmentcited by 63
3 more
  1. 2023A Study of Global and Episodic Bonuses for Exploration in Contextual MDPscited by 20
  2. 2021Learning Reward Machines: A Study in Partially Observable Reinforcement Learningcited by 16
  3. 2023Memory Gym: Towards Endless Tasks to Benchmark Memory Capabilities of Agentscited by 16

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  1. 2025From Memories to Maps: Mechanisms of In-Context Reinforcement Learning in Transformers
  2. 2026Artifacts as Memory Beyond the Agent Boundary
  3. 2024ELEMENT: Episodic and Lifelong Exploration via Maximum Entropy
  4. 2026Memory Retention Is Not Enough to Master Memory Tasks in Reinforcement Learning
  5. 2026Joint Agent Memory and Exploration Learning via Novelty Signals
  6. 2024Fostering Intrinsic Motivation in Reinforcement Learning with Pretrained Foundation Models
  7. 2026RoMeRL: Balancing Feedback Coverage and the Memory-Reward Trap in Self-Evolving Agent Memory via Reduced-Order Utility States
  8. 2026Temporal Representations for Exploration: Learning Complex Exploratory Behavior without Extrinsic Rewards