mlsanityData to 7 Oct 2026

Breadcrumbs to the Goal: Goal-Conditioned Exploration from Human-in-the-Loop Feedback

arXiv 2307.11049 ↗First posted 20 Jul 2023cs.LG cs.AI cs.ROcited by 13

On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF

Abstract (arXiv)

Exploration and reward specification are fundamental and intertwined challenges for reinforcement learning. Solving sequential decision-making tasks requiring expansive exploration requires either careful design of reward functions or the use of novelty-seeking exploration bonuses. Human supervisors can provide effective guidance in the loop to direct the exploration process, but prior methods to leverage this guidance require constant synchronous high-quality human feedback, which is expensive and impractical to obtain. In this work, we present a technique called Human Guided Exploration (HuGE), which uses low-quality feedback from non-expert users that may be sporadic, asynchronous, and noisy. HuGE guides exploration for reinforcement learning not only in simulation but also in the real world, all without meticulous reward specification. The key concept involves bifurcating human feedback and policy learning: human feedback steers exploration, while self-supervised learning from the exploration data yields unbiased policies. This procedure can leverage noisy, asynchronous human feedback to learn policies with no hand-crafted reward design or exploration bonuses. HuGE is able to learn a variety of challenging multi-stage robotic navigation and manipulation tasks in simulation using crowdsourced feedback from non-expert users. Moreover, this paradigm can be scaled to learning directly on real-world robots, using occasional, asynchronous feedback from human supervisors.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 40 of its 55 references that are in the map. First posted on arXiv 20 Jul 2023.

Builds on

40 of 55 references.

Closest ancestors · 2

Same direction, newest first

  1. 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training9 Jun
  2. 2017Deep reinforcement learning from human preferences12 Jun

Other references · 38

  1. 2022Training language models to follow instructions with human feedbackcited by 15,712
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
  4. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  5. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
  6. 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
  7. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  8. 2017Hindsight Experience Replaycited by 1,096
  9. 2018Exploration by Random Network Distillationcited by 966
  10. 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 685
  11. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
  12. 2016Deep Exploration via Bootstrapped DQNcited by 518
26 more
  1. 2017Minimax Regret Bounds for Reinforcement Learningcited by 500
  2. 2018Data-Efficient Hierarchical Reinforcement Learningcited by 436
  3. 2019Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learningcited by 380
  4. 2020Transporter Networks: Rearranging the Visual World for Robotic Manipulationcited by 342
  5. 2019Learning Latent Plans from Playcited by 310
  6. 2018Visual Reinforcement Learning with Imagined Goalscited by 248
  7. 2022Interactive Language: Talking to Robots in Real Timecited by 217
  8. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
  9. 2019Search on the Replay Buffer: Bridging Planning and Reinforcement Learningcited by 188
  10. 2019Skew-Fit: State-Covering Self-Supervised Reinforcement Learningcited by 171
  11. 2018Learning by Playing - Solving Sparse Reward Tasks from Scratchcited by 164
  12. 2016Learning to Poke by Poking: Experiential Learning of Intuitive Physicscited by 152
  13. 2022Goal-Conditioned Reinforcement Learning: Problems and Solutionscited by 145
  14. 2021Discovering and Achieving Goals via World Modelscited by 131
  15. 2017Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spacescited by 122
  16. 2018Zero-Shot Visual Imitationcited by 114
  17. 2019Learning Exploration Policies for Navigationcited by 113
  18. 2017Combining Self-Supervised Learning and Imitation for Vision-Based Rope Manipulationcited by 90
  19. 2018Batch Active Preference-Based Learning of Reward Functionscited by 87
  20. 2022Correcting Robot Plans with Natural Language Feedbackcited by 68
  21. 2019PyRobot: An Open-source Robotics Framework for Research and Benchmarkingcited by 39
  22. 2019Learning to Reach Goals via Iterated Supervised Learningcited by 26
  23. 2022Redeeming Intrinsic Rewards via Constrained Optimizationcited by 24
  24. 2022Overcoming the Spectral Bias of Neural Value Approximationcited by 18
  25. 2021Wish you were here: Hindsight Goal Selection for long-horizon dexterous manipulationcited by 13
  26. 2022Learning Preferences for Interactive Autonomycited by 5

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Citing papers per year: 2023: 1; 2024: 7; 2025: 4; 2026: 1.

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  1. 2019Leveraging Human Guidance for Deep Reinforcement Learning Tasks
  2. 2024Navigating Noisy Feedback: Enhancing Reinforcement Learning with Error-Prone Language Models
  3. 2021Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation Learning
  4. 2020Guided Exploration with Proximal Policy Optimization using a Single Demonstration
  5. 2022Reward Uncertainty for Exploration in Preference-based Reinforcement Learning
  6. 2023From "Thumbs Up" to "10 out of 10": Reconsidering Scalar Feedback in Interactive Reinforcement Learning
  7. 2025Towards Efficient Online Exploration for Reinforcement Learning with Human Feedback
  8. 2025DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning