ScreenSearch: Uncertainty-Aware OS Exploration
On the map: LLM agents and tool use → GUI and mobile agents
Abstract (arXiv)
Desktop GUI agents operate under partial observability: visually similar screens can correspond to different underlying workflow states, so locally plausible actions can lead to sharply different outcomes. We frame this as a problem of computer/OS state exploration, where effective behavior requires both expanding the reachable frontier and reducing ambiguity before committing. We present ScreenSearch, a system that combines structural screen retrieval and deduplication with an ambiguity-aware PUCT graph-bandit for large-scale desktop exploration. The retrieval layer converts UIA trees into location-aware structural features, indexes related screens through sparse token search and metadata filters, and maintains a shared deduplicated state graph across VM workers. On top of this graph, we define a scalable ambiguity signal based on matched-action outcome dispersion. If similar screens produce different next states under the same action signature, the state should be probed further rather than treated as resolved. We use this signal together with frontier rewards to drive large-scale exploration and replay-start policy evaluation over the shared graph. Across 11 desktop applications, ScreenSearch collects over 1M screenshots and over 30K deduplicated states, yielding large exploration corpora with substantial cross-application and within-application diversity. On a fixed replay-start slice, we observe a clear novelty--ambiguity trade-off: some policies reduce ambiguity quickly while discovering little frontier. Ambiguity reduction alone is therefore not a sufficient exploration objective. Appendix ablations show that stronger proposal priors can materially improve unique-state discovery during corpus building. These results suggest that state identity, proposal quality, and ambiguity-aware search all matter when deciding when to probe and when to commit.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use. Builds on 16 of its 24 references that are in the map. First posted on arXiv 15 May 2026.
Builds on
16 of 24 references.
Closest ancestors · 1
Same direction, newest first
- 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments11 Apr
Other references · 15
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
- 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,276
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
- 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 2,006
- 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,546
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,242
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
- 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,061
- 2018Exploration by Random Network Distillationcited by 993
- 2023Language Agent Tree Search Unifies Reasoning Acting and Planning in Language Modelscited by 574
3 more
- 2020Planning to Explore via Self-Supervised World Modelscited by 368
- 2018Reinforcement Learning on Web Interfaces Using Workflow-Guided Explorationcited by 284
- 2016Revisiting Active Perceptioncited by 94
Built on by
Citing papers per year: 2026: 1.
1 paper.
- 2026Learn from Move: the Next Step for GUI Agentscited by 0
- 2026Learn from Move: the Next Step for GUI Agents12 Oct 2026
Similar, not cited
Close in wording, no citation either way
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- 2026GUI-HARVEST: Self-Improving GUI Agents through Evidence-Driven Harness Evolution
- 2026UI-KOBE: Knowledge-Oriented Behavior Exploration for Lightweight Graph-Guided GUI Agents
- 2026SEE: Structure-aware Exploring & Exploiting for Long-horizon GUI Agent Trajectory Synthesis
- 2026Learning Reliable GUI Agents under Imperfect Priors
- 2025GUI-Xplore: Empowering Generalizable GUI Agents with One Exploration
- 2025GUI Exploration Lab: Enhancing Screen Navigation in Agents via Multi-Turn Reinforcement Learning