Improving Zero-Shot Offline RL via Behavioral Task Sampling
On the map: Offline RL and imitation learning from data → Offline RL algorithms
Abstract (arXiv)
Offline zero-shot reinforcement learning (RL) aims to learn agents that optimize unseen reward functions without additional environment interaction. The standard approach to this problem trains task-conditioned policies by sampling task vectors that define linear reward functions over learned state representations. In most existing algorithms, these task vectors are randomly sampled, implicitly assuming this adequately captures the structure of the task space. We argue that doing so leads to suboptimal zero-shot generalization. To address this limitation, we propose extracting task vectors directly from the offline dataset and using them to define the task distribution used for policy training. We introduce a simple and general reward function extraction procedure that integrates into existing offline zero-shot RL algorithms. Across multiple benchmark environments and baselines, our approach improves zero-shot performance by an average of 20%, highlighting the importance of principled task sampling in offline zero-shot RL.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 44 of its 56 references that are in the map. First posted on arXiv 28 Apr 2026.
Builds on
44 of 56 references.
Closest ancestors · 1
Same direction, newest first
- 2022Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning31 Jan
Other references · 43
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Citing papers per year: 2026: 1.
1 paper.
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