Imagine, Verify, Execute: Memory-guided Agentic Exploration with Vision-Language Models
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
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Abstract (arXiv)
Exploration is essential for general-purpose robotic learning, especially in open-ended environments where dense rewards, explicit goals, or task-specific supervision are scarce. Vision-language models (VLMs), with their semantic reasoning over objects, spatial relations, and potential outcomes, present a compelling foundation for generating high-level exploratory behaviors. However, their outputs are often ungrounded, making it difficult to determine whether imagined transitions are physically feasible or informative. To bridge the gap between imagination and execution, we present IVE (Imagine, Verify, Execute), an agentic exploration framework inspired by human curiosity. Human exploration is often driven by the desire to discover novel scene configurations and to deepen understanding of the environment. Similarly, IVE leverages VLMs to abstract RGB-D observations into semantic scene graphs, imagine novel scenes, predict their physical plausibility, and generate executable skill sequences through action tools. We evaluate IVE in both simulated and real-world tabletop environments. The results show that IVE enables more diverse and meaningful exploration than RL baselines, as evidenced by a 4.1 to 7.8x increase in the entropy of visited states. Moreover, the collected experience supports downstream learning, producing policies that closely match or exceed the performance of those trained on human-collected demonstrations.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 57 of its 68 references that are in the map. First posted on arXiv 12 May 2025.
Builds on
57 of 68 references.
Closest ancestors · 7
Same direction, newest first
- 2025Mobile Robot Navigation Using Hand-Drawn Maps: A Vision Language Model Approach31 Jan
- 2024VeriGraph: Scene Graphs for Execution Verifiable Robot Planning15 Nov
- 2024DynaMem: Online Dynamic Spatio-Semantic Memory for Open World Mobile Manipulation7 Nov
- 2024Multimodal LLM Guided Exploration and Active Mapping using Fisher Information22 Oct
- 2024BUMBLE: Unifying Reasoning and Acting with Vision-Language Models for Building-wide Mobile Manipulation8 Oct
- 2024Robot Navigation Using Physically Grounded Vision-Language Models in Outdoor Environments30 Sep
- 2024OpenFMNav: Towards Open-Set Zero-Shot Object Navigation via Vision-Language Foundation Models16 Feb
Other references · 50
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
- 2016Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotationscited by 2,656
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
- 2018Exploration by Random Network Distillationcited by 993
- 2023VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Modelscited by 750
- 2022LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Actioncited by 439
- 2022VIMA: General Robot Manipulation with Multimodal Promptscited by 407
- 2024DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planningcited by 386
- 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
- 2018Image Generation from Scene Graphscited by 324
38 more
- 2023SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planningcited by 294
- 2019Action Genome: Actions as Composition of Spatio-temporal Scene Graphscited by 250
- 2022AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal Domainscited by 208
- 2021Reinforcement Learning with Prototypical Representationscited by 179
- 2019Skew-Fit: State-Covering Self-Supervised Reinforcement Learningcited by 174
- 2023Look Before You Leap: Unveiling the Power of GPT-4V in Robotic Vision-Language Planningcited by 161
- 2021Discovering and Achieving Goals via World Modelscited by 131
- 2021State Entropy Maximization with Random Encoders for Efficient Explorationcited by 108
- 2020Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learningcited by 102
- 2020Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: a Short Surveycited by 85
- 2020Semantic Image Manipulation Using Scene Graphscited by 82
- 2019Specifying Object Attributes and Relations in Interactive Scene Generationcited by 76
- 2019Learning Canonical Representations for Scene Graph to Image Generationcited by 60
- 2021Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networkscited by 52
- 2017Count-Based Exploration in Feature Space for Reinforcement Learningcited by 49
- 2024RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulationcited by 48
- 2025AutoEval: Autonomous Evaluation of Generalist Robot Manipulation Policies in the Real Worldcited by 48
- 2024Robot Utility Models: General Policies for Zero-Shot Deployment in New Environmentscited by 44
- 2024Autonomous Improvement of Instruction Following Skills via Foundation Modelscited by 32
- 2024MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximizationcited by 30
- 2023Deep Laplacian-based Options for Temporally-Extended Explorationcited by 29
- 2022An information-theoretic perspective on intrinsic motivation in reinforcement learning: a surveycited by 28
- 2023Planning Goals for Explorationcited by 28
- 2023GRID: Scene-Graph-based Instruction-driven Robotic Task Planningcited by 27
- 2022Reasoning with Scene Graphs for Robot Planning under Partial Observabilitycited by 25
- 2023SG-Bot: Object Rearrangement via Coarse-to-Fine Robotic Imagination on Scene Graphscited by 24
- 2023Accelerating Reinforcement Learning with Value-Conditional State Entropy Explorationcited by 22
- 2023Can Language Models Understand Physical Concepts?cited by 19
- 2024TLDR: Unsupervised Goal-Conditioned RL via Temporal Distance-Aware Representationscited by 17
- 2023Outcome-directed Reinforcement Learning by Uncertainty & Temporal Distance-Aware Curriculum Goal Generationcited by 15
- 2023AcTExplore: Active Tactile Exploration of Unknown Objectscited by 12
- 2023CQM: Curriculum Reinforcement Learning with a Quantized World Modelcited by 11
- 2025SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Modelscited by 9
- 2025Intrinsically-Motivated Humans and Agents in Open-World Explorationcited by 8
- 2025MAGELLAN: Metacognitive predictions of learning progress guide autotelic LLM agents in large goal spacescited by 7
- 2021Wasserstein Distance Maximizing Intrinsic Controlcited by 6
- 2024Random Latent Exploration for Deep Reinforcement Learningcited by 6
- 2024Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstractioncited by 2
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Citing papers per year: 2026: 2.
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- 2026Thinking with Imagination: Agentic Visual Spatial Reasoning with World Simulators
- 2025ExploreVLM: Closed-Loop Robot Exploration Task Planning with Vision-Language Models
- 2025ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination
- 2025Agentic Scene Policies: Unifying Space, Semantics, and Affordances for Robot Action
- 2025GET: Goal-directed Exploration and Targeting for Large-Scale Unknown Environments