mlsanityData to 7 Oct 2026

Tactile Curiosity Drives Robot Interaction

arXiv 2609.40134 ↗First posted 30 Sep 2026cs.RO cs.AIcited by 0

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Abstract (arXiv)

Mastering robot manipulation skills via reinforcement learning (RL) remains largely sample-inefficient. The most common RL algorithms rely on random action sampling to discover new strategies, resulting in agents that allocate most of their training budget to motions in free space, away from the contacts from which manipulation skills emerge. Existing intrinsic motivation methods based on model disagreement or epistemic uncertainty improve on isotropic noise, but they can also reward uncertainty in functionally irrelevant transitions, such as erratic motions in free space. In this work, we argue that tactile feedback provides a natural signal for exploration, and introduce TacEx, a framework that incorporates touch into epistemic uncertainty-driven exploration by decomposing model uncertainty across sensory modalities and directing curiosity toward the tactile channel. By anchoring curiosity to the sense of touch, TacEx drives the robot to discover complex contact dynamics, learning to manipulate and grasp objects without task rewards or expert demonstrations during exploration. The interaction-dense dataset collected through this tactile-driven curiosity supports offline learning of downstream pick-and-place policies without additional environment interaction. We further use tactile-driven exploration to post-train vision-language-action (VLA) models. Although the VLAs are initially pre-trained without tactile feedback, post-training with TacEx substantially improves downstream performance while remaining highly sample-efficient.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 33 of its 41 references that are in the map. First posted on arXiv 30 Sep 2026.

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33 of 41 references.

References · 33

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21 more
  1. 2025Steering Your Diffusion Policy with Latent Space Reinforcement Learningcited by 149
  2. 2018More Than a Feeling: Learning to Grasp and Regrasp using Vision and Touchcited by 100
  3. 2023Rotating without Seeing: Towards In-hand Dexterity through Touchcited by 78
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  11. 2024TacSL: A Library for Visuotactile Sensor Simulation and Learningcited by 21
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  21. 2026Model-Based Reinforcement Learning for Control under Time-Varying Dynamicscited by 1

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  1. 2026TacCoRL: Integrating Tactile Feedback into VLA via Simulation
  2. 2023Learning active tactile perception through belief-space control
  3. 2026TouchWorld: A Predictive and Reactive Tactile Foundation Model for Dexterous Manipulation
  4. 2026TacForeSight: Force-Guided Tactile World Model for Contact-Rich Manipulation
  5. 2026Inference-time Policy Steering via Vision and Touch
  6. 2026TacPAC: Tactile Prediction and Real-Time Action Correction in World-Action Models for Contact-Rich Manipulation
  7. 2026PEARS: Physical-Prior-Guided Efficient Adaptation via Failure Reasoning and Diffusion Steering for Tactile Manipulation
  8. 2026TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance