BYOL-Explore: Exploration by Bootstrapped Prediction
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Abstract (arXiv)
We present BYOL-Explore, a conceptually simple yet general approach for curiosity-driven exploration in visually-complex environments. BYOL-Explore learns a world representation, the world dynamics, and an exploration policy all-together by optimizing a single prediction loss in the latent space with no additional auxiliary objective. We show that BYOL-Explore is effective in DM-HARD-8, a challenging partially-observable continuous-action hard-exploration benchmark with visually-rich 3-D environments. On this benchmark, we solve the majority of the tasks purely through augmenting the extrinsic reward with BYOL-Explore s intrinsic reward, whereas prior work could only get off the ground with human demonstrations. As further evidence of the generality of BYOL-Explore, we show that it achieves superhuman performance on the ten hardest exploration games in Atari while having a much simpler design than other competitive agents.
Key facts. Cited by 71 papers in the map (data through 7 Oct 2026). Builds on 63 of its 83 references that are in the map. First posted on arXiv 16 Jun 2022.
Builds on
63 of 83 references.
References · 63
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- 2020Planning to Explore via Self-Supervised World Modelscited by 365
- 2020Data-Efficient Reinforcement Learning with Self-Predictive Representationscited by 309
- 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 307
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2018Large-Scale Study of Curiosity-Driven Learningcited by 277
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
- 2019Self-Supervised Exploration via Disagreementcited by 263
- 2017Noisy Networks for Explorationcited by 262
- 2016Unsupervised Learning for Physical Interaction through Video Predictioncited by 256
- 2020First return, then explorecited by 256
- 2021Understanding self-supervised Learning Dynamics without Contrastive Pairscited by 254
- 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 252
- 2018Visual Reinforcement Learning with Imagined Goalscited by 248
- 2018Provably Efficient Maximum Entropy Explorationcited by 240
- 2020Never Give Up: Learning Directed Exploration Strategiescited by 210
- 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
- 2020The NetHack Learning Environmentcited by 196
- 2021Large-Scale Representation Learning on Graphs via Bootstrappingcited by 184
- 2020Reward-Free Exploration for Reinforcement Learningcited by 177
- 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 171
- 2019Skew-Fit: State-Covering Self-Supervised Reinforcement Learningcited by 171
- 2018Multi-task Deep Reinforcement Learning with PopArtcited by 138
- 2021Broaden Your Views for Self-Supervised Video Learningcited by 108
- 2018Unsupervised Control Through Non-Parametric Discriminative Rewardscited by 102
- 2020Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learningcited by 101
- 2020Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learningcited by 100
- 2020BYOL works even without batch statisticscited by 95
- 2020Fast active learning for pure exploration in reinforcement learningcited by 92
- 2020On Reward-Free Reinforcement Learning with Linear Function Approximationcited by 89
- 2020Automatic Curriculum Learning through Value Disagreementcited by 86
- 2019V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Controlcited by 85
- 2018CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learningcited by 78
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- 2019Shaping Belief States with Generative Environment Models for RLcited by 65
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50 most cited of 63 All 63 (JSON)
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Citing papers per year: 2022: 8; 2023: 20; 2024: 20; 2025: 14; 2026: 9.
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