mlsanityData to 7 Oct 2026

Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering

arXiv 2508.12313 ↗First posted 17 Aug 2025cs.CVcited by 5

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Abstract (arXiv)

Although 3D Gaussian Splatting (3DGS) has achieved impressive performance in real-time rendering, its densification strategy often results in suboptimal reconstruction quality. In this work, we present a comprehensive improvement to the densification pipeline of 3DGS from three perspectives: when to densify, how to densify, and how to mitigate overfitting. Specifically, we propose an Edge-Aware Score to effectively select candidate Gaussians for splitting. We further introduce a Long-Axis Split strategy that reduces geometric distortions introduced by clone and split operations. To address overfitting, we design a set of techniques, including Recovery-Aware Pruning, Multi-step Update, and Growth Control. Our method enhances rendering fidelity without introducing additional training or inference overhead, achieving state-of-the-art performance with fewer Gaussians.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 14 of its 20 references that are in the map. First posted on arXiv 17 Aug 2025.

Builds on

14 of 20 references.

References · 14

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  6. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
  7. 2023Text-to-3D using Gaussian Splattingcited by 299
  8. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
  9. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  10. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
  11. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  12. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
2 more
  1. 2024Revising Densification in Gaussian Splattingcited by 127
  2. 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 3.

5 papers.