Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering
Not on the map. Why?
Abstract (arXiv)
Although 3D Gaussian Splatting (3DGS) has achieved impressive performance in real-time rendering, its densification strategy often results in suboptimal reconstruction quality. In this work, we present a comprehensive improvement to the densification pipeline of 3DGS from three perspectives: when to densify, how to densify, and how to mitigate overfitting. Specifically, we propose an Edge-Aware Score to effectively select candidate Gaussians for splitting. We further introduce a Long-Axis Split strategy that reduces geometric distortions introduced by clone and split operations. To address overfitting, we design a set of techniques, including Recovery-Aware Pruning, Multi-step Update, and Growth Control. Our method enhances rendering fidelity without introducing additional training or inference overhead, achieving state-of-the-art performance with fewer Gaussians.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 14 of its 20 references that are in the map. First posted on arXiv 17 Aug 2025.
Builds on
14 of 20 references.
References · 14
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023Text-to-3D using Gaussian Splattingcited by 299
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 210
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
2 more
- 2024Revising Densification in Gaussian Splattingcited by 127
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
Built on by
Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 8
- 2025Gradient-Driven Natural Selection for Compact 3D Gaussian Splattingcited by 1
- 2026ImprovedGS+: A High-Performance C++/CUDA Re-Implementation Strategy for 3D Gaussian Splattingcited by 0
- 2026The Role of Initialization in 3D Gaussian Splattingcited by 0
- 2026LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Losscited by 0
- 2026LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss6 Jun 2026
- 2026The Role of Initialization in 3D Gaussian Splatting21 Mar 2026
- 2026ImprovedGS+: A High-Performance C++/CUDA Re-Implementation Strategy for 3D Gaussian Splatting9 Mar 2026
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting17 Dec 2025
- 2025Gradient-Driven Natural Selection for Compact 3D Gaussian Splatting21 Nov 2025