Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models
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Abstract (arXiv)
Current Gaussian Splatting approaches are effective for reconstructing entire scenes but lack the option to target specific objects, making them computationally expensive and unsuitable for object-specific applications. We propose a novel approach that leverages object masks to enable targeted reconstruction, resulting in object-centric models. Additionally, we introduce an occlusion-aware pruning strategy to minimize the number of Gaussians without compromising quality. Our method reconstructs compact object models, yielding object-centric Gaussian and mesh representations that are up to 96% smaller and up to 71% faster to train compared to the baseline while retaining competitive quality. These representations are immediately usable for downstream applications such as appearance editing and physics simulation without additional processing.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 13 of its 23 references that are in the map. First posted on arXiv 14 Jan 2025.
Builds on
13 of 23 references.
References · 13
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
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Citing papers per year: 2025: 4; 2026: 5.
9 papers.
- 2026GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splattingcited by 3
- 2025TRAN-D: 2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Updatecited by 2
- 2025Fix False Transparency by Noise Guided Splattingcited by 1
- 2025Object-Centric 3D Gaussian Splatting for Strawberry Plant Reconstruction and Phenotypingcited by 1
- 2025ROI-GS: Interest-based Local Quality 3D Gaussian Splattingcited by 0
- 2026DiffBMP: Differentiable Rendering with Bitmap Primitivescited by 0
- 2026Structured 3D Latents Are Surprisingly Powerful: Unleashing Generalizable Style with 2D Diffusioncited by 0
- 2026MooMIns -- Monocular 3D Reconstruction and Object Pose Estimation from Multiple Instancescited by 0
- 2026ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh Splattingcited by 0
- 2026ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh Splatting31 Aug 2026
- 2026MooMIns -- Monocular 3D Reconstruction and Object Pose Estimation from Multiple Instances12 Jun 2026
- 2026Structured 3D Latents Are Surprisingly Powerful: Unleashing Generalizable Style with 2D Diffusion6 May 2026
- 2026GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splatting19 Mar 2026
- 2026DiffBMP: Differentiable Rendering with Bitmap Primitives26 Feb 2026
- 2025Object-Centric 3D Gaussian Splatting for Strawberry Plant Reconstruction and Phenotyping4 Nov 2025
- 2025Fix False Transparency by Noise Guided Splatting17 Oct 2025
- 2025ROI-GS: Interest-based Local Quality 3D Gaussian Splatting2 Oct 2025
- 2025TRAN-D: 2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Update15 Jul 2025