mlsanityData to 14 Oct 2026

AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting

arXiv 2509.11003 ↗First posted 13 Sep 2025cs.GR cs.CVcited by 8

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has shown impressive results in real-time novel view synthesis. However, it often struggles under sparse-view settings, producing undesirable artifacts such as floaters, inaccurate geometry, and overfitting due to limited observations. We find that a key contributing factor is uncontrolled densification, where adding Gaussian primitives rapidly without guidance can harm geometry and cause artifacts. We propose AD-GS, a novel alternating densification framework that interleaves high and low densification phases. During high densification, the model densifies aggressively, followed by photometric loss based training to capture fine-grained scene details. Low densification then primarily involves aggressive opacity pruning of Gaussians followed by regularizing their geometry through pseudo-view consistency and edge-aware depth smoothness. This alternating approach helps reduce overfitting by carefully controlling model capacity growth while progressively refining the scene representation. Extensive experiments on challenging datasets demonstrate that AD-GS significantly improves rendering quality and geometric consistency compared to existing methods. The source code for our model can be found on our project page: https://gurutvapatle.github.io/publications/2025/ADGS.html .

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 22 of its 35 references that are in the map. First posted on arXiv 13 Sep 2025.

Builds on

22 of 35 references.

References · 22

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021Vision Transformers for Dense Predictioncited by 1,803
  3. 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,495
  4. 2024Grounding Image Matching in 3D with MASt3Rcited by 983
  5. 2017Virtual Adversarial Training: A Regularization Method for Supervised and Semi-Supervised Learningcited by 920
  6. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
  7. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  8. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  9. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
  10. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
  11. 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 248
  12. 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 211
10 more
  1. 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
  2. 2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Viewscited by 180
  3. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
  4. 2024InstantSplat: Sparse-view Gaussian Splatting in Secondscited by 70
  5. 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
  6. 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
  7. 2023SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutionscited by 44
  8. 2023ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fieldscited by 43
  9. 2024A Construct-Optimize Approach to Sparse View Synthesis without Camera Posecited by 25
  10. 2025Improving Adaptive Density Control for 3D Gaussian Splattingcited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 8.

8 papers.