mlsanityData to 14 Oct 2026

STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support

arXiv 2506.09070 ↗First posted 9 Jun 2025cs.GR cs.AIcited by 3

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has gained popularity for its efficiency and sparse Gaussian-based representation. However, 3DGS struggles to meet the real-time requirement of 90 frames per second (FPS) on resource-constrained mobile devices, achieving only 2 to 9 FPS.Existing accelerators focus on compute efficiency but overlook memory efficiency, leading to redundant DRAM traffic. We introduce STREAMINGGS, a fully streaming 3DGS algorithm-architecture co-design that achieves fine-grained pipelining and reduces DRAM traffic by transforming from a tile-centric rendering to a memory-centric rendering. Results show that our design achieves up to 45.7 × speedup and 62.9 × energy savings over mobile Ampere GPUs.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 13 of its 28 references that are in the map. First posted on arXiv 9 Jun 2025.

Builds on

13 of 28 references.

References · 13

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  3. 2020Neural Sparse Voxel Fieldscited by 959
  4. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  5. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  6. 2024A Survey on 3D Gaussian Splattingcited by 224
  7. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  8. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  9. 2021DeepScaleTool : A Tool for the Accurate Estimation of Technology Scaling in the Deep-Submicron Eracited by 30
  10. 2024MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Renderingcited by 27
  11. 2024Cicero: Addressing Algorithmic and Architectural Bottlenecks in Neural Rendering by Radiance Warping and Memory Optimizationscited by 11
  12. 2025SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splattingcited by 9
1 more
  1. 2024Potamoi: Accelerating Neural Rendering via a Unified Streaming Architecturecited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.