GCC: A 3DGS Inference Architecture with Gaussian-Wise and Cross-Stage Conditional Processing
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has emerged as a leading neural rendering technique for high-fidelity view synthesis, prompting the development of dedicated 3DGS accelerators for resource-constrained platforms. The conventional decoupled preprocessing-rendering dataflow in existing accelerators has two major limitations: 1) a significant portion of preprocessed Gaussians are not used in rendering, and 2) the same Gaussian gets repeatedly loaded across different tile renderings, resulting in substantial computational and data movement overhead. To address these issues, we propose GCC, a novel accelerator designed for fast and energy-efficient 3DGS inference. GCC introduces a novel dataflow featuring: 1) textitcross-stage conditional processing, which interleaves preprocessing and rendering to dynamically skip unnecessary Gaussian preprocessing; and 2) textitGaussian-wise rendering, ensuring that all rendering operations for a given Gaussian are completed before moving to the next, thereby eliminating duplicated Gaussian loading. We also propose an alpha-based boundary identification method to derive compact and accurate Gaussian regions, thereby reducing rendering costs. We implement our GCC accelerator in 28nm technology. Extensive experiments demonstrate that GCC significantly outperforms the state-of-the-art 3DGS inference accelerator, GSCore, in both performance and energy efficiency.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Jul 2025.
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Citing papers per year: 2025: 1; 2026: 9.
10 papers.
- 2026π-StepNFT: Wider Space Needs Finer Steps in Online RL for Flow-based VLAscited by 6
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
- 2026Radiant Foam Rendering on a Graph Processorcited by 1
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Renderingcited by 1
- 2026Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherencecited by 1
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganizationcited by 1
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernelscited by 0
- 2026Rendering 3D Gaussians on a Graph Processorcited by 0
- 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splattingcited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026RoofGS: Roofline-Guided End-to-End Acceleration of 3D Gaussian Splatting16 Aug 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026Rendering 3D Gaussians on a Graph Processor17 Jul 2026
- 2026Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence15 Jun 2026
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernels19 Mar 2026
- 2026π-StepNFT: Wider Space Needs Finer Steps in Online RL for Flow-based VLAs2 Mar 2026
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering28 Jan 2026
- 2026Radiant Foam Rendering on a Graph Processor7 Jan 2026
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Acceleration17 Nov 2025