Egocentric Videoconferencing
Not on the map. Why?
Abstract (arXiv)
We introduce a method for egocentric videoconferencing that enables hands-free video calls, for instance by people wearing smart glasses or other mixed-reality devices. Videoconferencing portrays valuable non-verbal communication and face expression cues, but usually requires a front-facing camera. Using a frontal camera in a hands-free setting when a person is on the move is impractical. Even holding a mobile phone camera in the front of the face while sitting for a long duration is not convenient. To overcome these issues, we propose a low-cost wearable egocentric camera setup that can be integrated into smart glasses. Our goal is to mimic a classical video call, and therefore, we transform the egocentric perspective of this camera into a front facing video. To this end, we employ a conditional generative adversarial neural network that learns a transition from the highly distorted egocentric views to frontal views common in videoconferencing. Our approach learns to transfer expression details directly from the egocentric view without using a complex intermediate parametric expressions model, as it is used by related face reenactment methods. We successfully handle subtle expressions, not easily captured by parametric blendshape-based solutions, e.g., tongue movement, eye movements, eye blinking, strong expressions and depth varying movements. To get control over the rigid head movements in the target view, we condition the generator on synthetic renderings of a moving neutral face. This allows us to synthesis results at different head poses. Our technique produces temporally smooth video-realistic renderings in real-time using a video-to-video translation network in conjunction with a temporal discriminator. We demonstrate the improved capabilities of our technique by comparing against related state-of-the art approaches.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 27 of its 43 references that are in the map. First posted on arXiv 7 Jul 2021.
Builds on
27 of 43 references.
References · 27
- 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
- 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,527
- 2018BiSeNet: Bilateral Segmentation Network for Real-time Semantic Segmentationcited by 645
- 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 632
- 2017How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)cited by 525
- 2014Deep Speech: Scaling up end-to-end speech recognitioncited by 354
- 2019Few-Shot Adversarial Learning of Realistic Neural Talking Head Modelscited by 284
- 2018Deep Video Portraitscited by 267
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2019Neural Voice Puppetry: Audio-driven Facial Reenactmentcited by 250
- 2019Learning Individual Styles of Conversational Gesturecited by 191
- 2018X2Face: A network for controlling face generation by using images, audio, and pose codescited by 189
15 more
- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2017Fine-Grained Head Pose Estimation Without Keypointscited by 163
- 2018Face Alignment in Full Pose Range: A 3D Total Solutioncited by 148
- 2019Text-based Editing of Talking-head Videocited by 103
- 2017You said that?cited by 99
- 2018Recycle-GAN: Unsupervised Video Retargetingcited by 89
- 2017Towards Large-Pose Face Frontalization in the Wildcited by 50
- 2017Audio to Body Dynamicscited by 48
- 2019Neural Style-Preserving Visual Dubbingcited by 47
- 2016Automatic Face Reenactmentcited by 43
- 2014Effective Face Frontalization in Unconstrained Imagescited by 34
- 2017Reconstruction-Based Disentanglement for Pose-invariant Face Recognitioncited by 19
- 2018HeadOn: Real-time Reenactment of Human Portrait Videoscited by 11
- 2018Learning a High Fidelity Pose Invariant Model for High-resolution Face Frontalizationcited by 11
Built on by
Citing papers per year: 2021: 4; 2022: 2; 2023: 2; 2024: 1; 2025: 0; 2026: 1.
10 papers.
- 2022UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capturecited by 57
- 2021Live Speech Portraits: Real-Time Photorealistic Talking-Head Animationcited by 36
- 2021EgoRenderer: Rendering Human Avatars from Egocentric Camera Imagescited by 13
- 2021VirtualCube: An Immersive 3D Video Communication Systemcited by 11
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 8
- 2023A Large-Scale 3D Face Mesh Video Dataset via Neural Re-parameterized Optimizationcited by 5
- 2021Attention based Occlusion Removal for Hybrid Telepresence Systemscited by 2
- 2022Facial De-occlusion Network for Virtual Telepresence Systemscited by 0
- 2023SpecTracle: Wearable Facial Motion Tracking from Unobtrusive Peripheral Camerascited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars22 Sep 2024
- 2023A Large-Scale 3D Face Mesh Video Dataset via Neural Re-parameterized Optimization4 Oct 2023
- 2023SpecTracle: Wearable Facial Motion Tracking from Unobtrusive Peripheral Cameras14 Aug 2023
- 2022Facial De-occlusion Network for Virtual Telepresence Systems23 Oct 2022
- 2022UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture2 Aug 2022
- 2021VirtualCube: An Immersive 3D Video Communication System13 Dec 2021
- 2021Attention based Occlusion Removal for Hybrid Telepresence Systems2 Dec 2021
- 2021EgoRenderer: Rendering Human Avatars from Egocentric Camera Images24 Nov 2021
- 2021Live Speech Portraits: Real-Time Photorealistic Talking-Head Animation22 Sep 2021