mlsanityData to 14 Oct 2026

PGC: Physics-Based Gaussian Cloth from a Single Pose

arXiv 2503.20779 ↗First posted 26 Mar 2025cs.GRcited by 11

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Abstract (arXiv)

We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need for accurate garment reconstruction with the ability to generalize to new poses and body shapes or require large amounts of data to achieve this. In contrast, our method only requires a multi-view capture of a single static frame. We represent garments as hybrid mesh-embedded 3D Gaussian splats, where the Gaussians capture near-field shading and high-frequency details, while the mesh encodes far-field albedo and optimized reflectance parameters. We achieve novel pose generalization by exploiting the mesh from our hybrid approach, enabling physics-based simulation and surface rendering techniques, while also capturing fine details with Gaussians that accurately reconstruct garment details. Our optimized garments can be used for simulating garments on novel poses, and garment relighting. Project page: https://phys-gaussian-cloth.github.io .

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Mar 2025.

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Citing papers per year: 2025: 1; 2026: 10.

11 papers.