PGC: Physics-Based Gaussian Cloth from a Single Pose
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Abstract (arXiv)
We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need for accurate garment reconstruction with the ability to generalize to new poses and body shapes or require large amounts of data to achieve this. In contrast, our method only requires a multi-view capture of a single static frame. We represent garments as hybrid mesh-embedded 3D Gaussian splats, where the Gaussians capture near-field shading and high-frequency details, while the mesh encodes far-field albedo and optimized reflectance parameters. We achieve novel pose generalization by exploiting the mesh from our hybrid approach, enabling physics-based simulation and surface rendering techniques, while also capturing fine details with Gaussians that accurately reconstruct garment details. Our optimized garments can be used for simulating garments on novel poses, and garment relighting. Project page: https://phys-gaussian-cloth.github.io .
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Mar 2025.
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Citing papers per year: 2025: 1; 2026: 10.
11 papers.
- 2026Image2Garment: Simulation-ready Garment Generation from a Single Imagecited by 3
- 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Imagecited by 3
- 2026NeuROK: Generative 4D Neural Object Kinematicscited by 3
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatarscited by 2
- 2026When 3D Gaussian Splatting Recovers Real Surfacescited by 1
- 2025Low-Rank Head Avatar Personalization with Registerscited by 0
- 2026CausalGS: Learning Physical Causality of 3D Dynamic Scenes with Gaussian Representationscited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
- 2026Real-Time Physics Simulation with Dynamic Mesh-Gaussian Reconstructionscited by 0
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
- 2026Stitched Embeddings: A Unified Latent Space for 3D Garments and 2D Patternscited by 0
- 2026When 3D Gaussian Splatting Recovers Real Surfaces30 Aug 2026
- 2026Stitched Embeddings: A Unified Latent Space for 3D Garments and 2D Patterns1 Jul 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026Real-Time Physics Simulation with Dynamic Mesh-Gaussian Reconstructions30 May 2026
- 2026NeuROK: Generative 4D Neural Object Kinematics28 May 2026
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars20 May 2026
- 2026CausalGS: Learning Physical Causality of 3D Dynamic Scenes with Gaussian Representations11 May 2026
- 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Image16 Mar 2026
- 2026Image2Garment: Simulation-ready Garment Generation from a Single Image14 Jan 2026
- 2025Low-Rank Head Avatar Personalization with Registers2 Jun 2025