EgoRenderer: Rendering Human Avatars from Egocentric Camera Images
Not on the map. Why?
Abstract (arXiv)
We present EgoRenderer, a system for rendering full-body neural avatars of a person captured by a wearable, egocentric fisheye camera that is mounted on a cap or a VR headset. Our system renders photorealistic novel views of the actor and her motion from arbitrary virtual camera locations. Rendering full-body avatars from such egocentric images come with unique challenges due to the top-down view and large distortions. We tackle these challenges by decomposing the rendering process into several steps, including texture synthesis, pose construction, and neural image translation. For texture synthesis, we propose Ego-DPNet, a neural network that infers dense correspondences between the input fisheye images and an underlying parametric body model, and to extract textures from egocentric inputs. In addition, to encode dynamic appearances, our approach also learns an implicit texture stack that captures detailed appearance variation across poses and viewpoints. For correct pose generation, we first estimate body pose from the egocentric view using a parametric model. We then synthesize an external free-viewpoint pose image by projecting the parametric model to the user-specified target viewpoint. We next combine the target pose image and the textures into a combined feature image, which is transformed into the output color image using a neural image translation network. Experimental evaluations show that EgoRenderer is capable of generating realistic free-viewpoint avatars of a person wearing an egocentric camera. Comparisons to several baselines demonstrate the advantages of our approach.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 44 of its 61 references that are in the map. First posted on arXiv 24 Nov 2021.
Builds on
44 of 61 references.
References · 44
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
- 2017High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANscited by 1,176
- 2020Neural Sparse Voxel Fieldscited by 959
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2017SphereFace: Deep Hypersphere Embedding for Face Recognitioncited by 733
- 2018DensePose: Dense Human Pose Estimation In The Wildcited by 573
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2019PointRend: Image Segmentation as Renderingcited by 439
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
32 more
- 2018Video-to-Video Synthesiscited by 388
- 2017Learning from Synthetic Humanscited by 358
- 2018Everybody Dance Nowcited by 313
- 2018Deep Video Portraitscited by 265
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2017Pose Guided Person Image Generationcited by 251
- 2017Deformable GANs for Pose-based Human Image Generationcited by 166
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2019Progressive Pose Attention Transfer for Person Image Generationcited by 138
- 2017VNect: Real-time 3D Human Pose Estimation with a Single RGB Cameracited by 129
- 2017Disentangled Person Image Generationcited by 98
- 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
- 2017Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensorcited by 84
- 2018Dense Pose Transfercited by 83
- 2019xR-EgoPose: Egocentric 3D Human Pose from an HMD Cameracited by 78
- 2018Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Cameracited by 67
- 2019Textured Neural Avatarscited by 65
- 2021Neural Re-Rendering of Humans from a Single Imagecited by 59
- 2018Unsupervised Person Image Synthesis in Arbitrary Posescited by 55
- 2016Going Deeper into First-Person Activity Recognitioncited by 48
- 2016Seeing Invisible Poses: Estimating 3D Body Pose from Egocentric Videocited by 45
- 2018Deep Video-Based Performance Cloningcited by 32
- 2016Fast and Robust Hand Tracking Using Detection-Guided Optimizationcited by 30
- 2016EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract)cited by 24
- 2020Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translationcited by 13
- 2016FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Realitycited by 12
- 2021Egocentric Videoconferencingcited by 10
- 2017Improving Video Generation for Multi-functional Applicationscited by 9
- 2016Trajectory Aligned Features For First Person Action Recognitioncited by 7
- 2015Recognizing Activities of Daily Living with a Wrist-mounted Cameracited by 6
- 2018Neural Rendering and Reenactment of Human Actor Videoscited by 3
- 2019EgoFace: Egocentric Face Performance Capture and Videorealistic Reenactmentcited by 3
Built on by
Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 6; 2025: 1; 2026: 4.
13 papers.
Sort:
By area:
- 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
- 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatarscited by 33
- 2023HumanLiff: Layer-wise 3D Human Generation with Diffusion Modelcited by 23
- 2024StructLDM: Structured Latent Diffusion for 3D Human Generationcited by 17
- 2024SurMo: Surface-based 4D Motion Modeling for Dynamic Human Renderingcited by 9
- 2024A Survey on 3D Egocentric Human Pose Estimationcited by 8
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 7
- 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensorscited by 2
- 2024FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controlscited by 0
- 2025EgoAnimate: Generating Human Animations from Egocentric top-down Viewscited by 0
- 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstructioncited by 0
- 2026HumANDiff: Articulated Noise Diffusion for Motion-Consistent Human Video Generationcited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026HumANDiff: Articulated Noise Diffusion for Motion-Consistent Human Video Generation7 Apr 2026
- 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors17 Mar 2026
- 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction11 Mar 2026
- 2025EgoAnimate: Generating Human Animations from Egocentric top-down Views12 Jul 2025
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars22 Sep 2024
- 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting24 May 2024
- 2024FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controls2 Apr 2024
- 2024StructLDM: Structured Latent Diffusion for 3D Human Generation1 Apr 2024
- 2024SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering1 Apr 2024
- 2024A Survey on 3D Egocentric Human Pose Estimation26 Mar 2024
- 2023HumanLiff: Layer-wise 3D Human Generation with Diffusion Model18 Aug 2023
1 more
- 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars19 Dec 2021
- 2023HumanLiff: Layer-wise 3D Human Generation with Diffusion Modelcited by 23
- 2024StructLDM: Structured Latent Diffusion for 3D Human Generationcited by 17
- 2024FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controlscited by 0
- 2025EgoAnimate: Generating Human Animations from Egocentric top-down Viewscited by 0
- 2026HumANDiff: Articulated Noise Diffusion for Motion-Consistent Human Video Generationcited by 0
- 2026HumANDiff: Articulated Noise Diffusion for Motion-Consistent Human Video Generation7 Apr 2026
- 2025EgoAnimate: Generating Human Animations from Egocentric top-down Views12 Jul 2025
- 2024FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controls2 Apr 2024
- 2024StructLDM: Structured Latent Diffusion for 3D Human Generation1 Apr 2024
- 2023HumanLiff: Layer-wise 3D Human Generation with Diffusion Model18 Aug 2023
- 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
- 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatarscited by 33
- 2024SurMo: Surface-based 4D Motion Modeling for Dynamic Human Renderingcited by 9
- 2024A Survey on 3D Egocentric Human Pose Estimationcited by 8
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 7
- 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensorscited by 2
- 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstructioncited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors17 Mar 2026
- 2026InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction11 Mar 2026
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars22 Sep 2024
- 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting24 May 2024
- 2024SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering1 Apr 2024
- 2024A Survey on 3D Egocentric Human Pose Estimation26 Mar 2024
- 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars19 Dec 2021