IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields
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Abstract (arXiv)
We propose IBL-NeRF, which decomposes the neural radiance fields (NeRF) of large-scale indoor scenes into intrinsic components. Recent approaches further decompose the baked radiance of the implicit volume into intrinsic components such that one can partially approximate the rendering equation. However, they are limited to representing isolated objects with a shared environment lighting, and suffer from computational burden to aggregate rays with Monte Carlo integration. In contrast, our prefiltered radiance field extends the original NeRF formulation to capture the spatial variation of lighting within the scene volume, in addition to surface properties. Specifically, the scenes of diverse materials are decomposed into intrinsic components for rendering, namely, albedo, roughness, surface normal, irradiance, and prefiltered radiance. All of the components are inferred as neural images from MLP, which can model large-scale general scenes. Especially the prefiltered radiance effectively models the volumetric light field, and captures spatial variation beyond a single environment light. The prefiltering aggregates rays in a set of predefined neighborhood sizes such that we can replace the costly Monte Carlo integration of global illumination with a simple query from a neural image. By adopting NeRF, our approach inherits superior visual quality and multi-view consistency for synthesized images as well as the intrinsic components. We demonstrate the performance on scenes with complex object layouts and light configurations, which could not be processed in any of the previous works.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 24 of its 51 references that are in the map. First posted on arXiv 15 Oct 2022.
Builds on
24 of 51 references.
References · 24
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12 more
- 2021NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereocited by 192
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Built on by
Citing papers per year: 2023: 2; 2024: 3; 2025: 0; 2026: 3.
8 papers.
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2023Balanced Spherical Grid for Egocentric View Synthesiscited by 29
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
- 2026ICTPolarReal: A Polarized Reflection and Material Dataset of Real World Objectscited by 1
- 2023Survey on Controlable Image Synthesis with Deep Learningcited by 0
- 2024SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lightingcited by 0
- 2026ICTPolarReal: A Polarized Reflection and Material Dataset of Real World Objects26 Mar 2026
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing30 Jan 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis13 Sep 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lighting9 Feb 2024
- 2023Survey on Controlable Image Synthesis with Deep Learning18 Jul 2023
- 2023Balanced Spherical Grid for Egocentric View Synthesis22 Mar 2023