Learning to Decouple the Lights for 3D Face Texture Modeling
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Abstract (arXiv)
Existing research has made impressive strides in reconstructing human facial shapes and textures from images with well-illuminated faces and minimal external occlusions. Nevertheless, it remains challenging to recover accurate facial textures from scenarios with complicated illumination affected by external occlusions, e.g. a face that is partially obscured by items such as a hat. Existing works based on the assumption of single and uniform illumination cannot correctly process these data. In this work, we introduce a novel approach to model 3D facial textures under such unnatural illumination. Instead of assuming single illumination, our framework learns to imitate the unnatural illumination as a composition of multiple separate light conditions combined with learned neural representations, named Light Decoupling. According to experiments on both single images and video sequences, we demonstrate the effectiveness of our approach in modeling facial textures under challenging illumination affected by occlusions. Please check https://tianxinhuang.github.io/projects/Deface for our videos and codes.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 28 of its 45 references that are in the map. First posted on arXiv 11 Dec 2024.
Builds on
28 of 45 references.
References · 28
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16 more
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