Towards Racially Unbiased Skin Tone Estimation via Scene Disambiguation
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Abstract (arXiv)
Virtual facial avatars will play an increasingly important role in immersive communication, games and the metaverse, and it is therefore critical that they be inclusive. This requires accurate recovery of the appearance, represented by albedo, regardless of age, sex, or ethnicity. While significant progress has been made on estimating 3D facial geometry, albedo estimation has received less attention. The task is fundamentally ambiguous because the observed color is a function of albedo and lighting, both of which are unknown. We find that current methods are biased towards light skin tones due to (1) strongly biased priors that prefer lighter pigmentation and (2) algorithmic solutions that disregard the light/albedo ambiguity. To address this, we propose a new evaluation dataset (FAIR) and an algorithm (TRUST) to improve albedo estimation and, hence, fairness. Specifically, we create the first facial albedo evaluation benchmark where subjects are balanced in terms of skin color, and measure accuracy using the Individual Typology Angle (ITA) metric. We then address the light/albedo ambiguity by building on a key observation: the image of the full scene -- as opposed to a cropped image of the face -- contains important information about lighting that can be used for disambiguation. TRUST regresses facial albedo by conditioning both on the face region and a global illumination signal obtained from the scene image. Our experimental results show significant improvement compared to state-of-the-art methods on albedo estimation, both in terms of accuracy and fairness. The evaluation benchmark and code will be made available for research purposes at https://trust.is.tue.mpg.de.
Key facts. Cited by 32 papers in the map (data through 14 Oct 2026). Builds on 41 of its 77 references that are in the map. First posted on arXiv 8 May 2022.
Builds on
41 of 77 references.
References · 41
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Citing papers per year: 2022: 1; 2023: 12; 2024: 13; 2025: 4; 2026: 2.
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- 2024ReCap: Better Gaussian Relighting with Cross-Environment Captures10 Dec 2024
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