Video-driven Neural Physically-based Facial Asset for Production
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Abstract (arXiv)
Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural approaches automate individual components but the corresponding latent representations cannot provide artists with explicit controls as in conventional tools. In this paper, we present a new learning-based, video-driven approach for generating dynamic facial geometries with high-quality physically-based assets. For data collection, we construct a hybrid multiview-photometric capture stage, coupling with ultra-fast video cameras to obtain raw 3D facial assets. We then set out to model the facial expression, geometry and physically-based textures using separate VAEs where we impose a global MLP based expression mapping across the latent spaces of respective networks, to preserve characteristics across respective attributes. We also model the delta information as wrinkle maps for the physically-based textures, achieving high-quality 4K dynamic textures. We demonstrate our approach in high-fidelity performer-specific facial capture and cross-identity facial motion retargeting. In addition, our multi-VAE-based neural asset, along with the fast adaptation schemes, can also be deployed to handle in-the-wild videos. Besides, we motivate the utility of our explicit facial disentangling strategy by providing various promising physically-based editing results with high realism. Comprehensive experiments show that our technique provides higher accuracy and visual fidelity than previous video-driven facial reconstruction and animation methods.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 37 of its 92 references that are in the map. First posted on arXiv 11 Feb 2022.
Builds on
37 of 92 references.
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25 more
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Citing papers per year: 2022: 2; 2023: 4; 2024: 7; 2025: 2; 2026: 2.
17 papers.
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- 2024Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidancecited by 39
- 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
- 2023FT2TF: First-Person Statement Text-To-Talking Face Generationcited by 26
- 2024VRMM: A Volumetric Relightable Morphable Head Modelcited by 19
- 2022Neural Parameterization for Dynamic Human Head Editingcited by 16
- 2023Learning Audio-Driven Viseme Dynamics for 3D Face Animationcited by 12
- 2022Relightable Neural Human Assets from Multi-view Gradient Illuminationscited by 11
- 2024Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capturecited by 8
- 2025Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texturecited by 5
- 2024Polarimetric BSSRDF Acquisition of Dynamic Facescited by 3
- 2024Democratizing the Creation of Animatable Facial Avatarscited by 1
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
5 more
- 2023HeadRecon: High-Fidelity 3D Head Reconstruction from Monocular Videocited by 0
- 2024Capturing the Unseen: Vision-Free Facial Motion Capture Using Inertial Measurement Unitscited by 0
- 2024Towards Geometric-Photometric Joint Alignment for Facial Mesh Registrationcited by 0
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wildcited by 0
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capturecited by 0
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture31 Aug 2026
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wild7 May 2026
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering12 Dec 2025
- 2025Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture1 Mar 2025
- 2024Polarimetric BSSRDF Acquisition of Dynamic Faces29 Dec 2024
- 2024Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture1 Jun 2024
- 2024Towards Geometric-Photometric Joint Alignment for Facial Mesh Registration5 Mar 2024
- 2024VRMM: A Volumetric Relightable Morphable Head Model6 Feb 2024
- 2024Capturing the Unseen: Vision-Free Facial Motion Capture Using Inertial Measurement Units3 Feb 2024
- 2024Democratizing the Creation of Animatable Facial Avatars29 Jan 2024
- 2024Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance28 Jan 2024
- 2023HeadRecon: High-Fidelity 3D Head Reconstruction from Monocular Video14 Dec 2023
5 more
- 2023FT2TF: First-Person Statement Text-To-Talking Face Generation9 Dec 2023
- 2023Towards Practical Capture of High-Fidelity Relightable Avatars8 Sep 2023
- 2023Learning Audio-Driven Viseme Dynamics for 3D Face Animation15 Jan 2023
- 2022Relightable Neural Human Assets from Multi-view Gradient Illuminations15 Dec 2022
- 2022Neural Parameterization for Dynamic Human Head Editing1 Jul 2022
- 2024Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidancecited by 39
- 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
- 2023FT2TF: First-Person Statement Text-To-Talking Face Generationcited by 26
- 2024VRMM: A Volumetric Relightable Morphable Head Modelcited by 19
- 2022Neural Parameterization for Dynamic Human Head Editingcited by 16
- 2023Learning Audio-Driven Viseme Dynamics for 3D Face Animationcited by 12
- 2022Relightable Neural Human Assets from Multi-view Gradient Illuminationscited by 11
- 2024Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capturecited by 8
- 2025Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texturecited by 5
- 2024Polarimetric BSSRDF Acquisition of Dynamic Facescited by 3
- 2024Democratizing the Creation of Animatable Facial Avatarscited by 1
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
12 most cited of 17 All 17 (JSON)
- 2026FaceSnap: Real-Time Personalized Lightstage Facial Performance Capture31 Aug 2026
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wild7 May 2026
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering12 Dec 2025
- 2025Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture1 Mar 2025
- 2024Polarimetric BSSRDF Acquisition of Dynamic Faces29 Dec 2024
- 2024Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture1 Jun 2024
- 2024Towards Geometric-Photometric Joint Alignment for Facial Mesh Registration5 Mar 2024
- 2024VRMM: A Volumetric Relightable Morphable Head Model6 Feb 2024
- 2024Capturing the Unseen: Vision-Free Facial Motion Capture Using Inertial Measurement Units3 Feb 2024
- 2024Democratizing the Creation of Animatable Facial Avatars29 Jan 2024
- 2024Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance28 Jan 2024
- 2023HeadRecon: High-Fidelity 3D Head Reconstruction from Monocular Video14 Dec 2023
12 newest of 17 All 17 (JSON)