HACK: Learning a Parametric Head and Neck Model for High-fidelity Animation
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Abstract (arXiv)
Significant advancements have been made in developing parametric models for digital humans, with various approaches concentrating on parts such as the human body, hand, or face. Nevertheless, connectors such as the neck have been overlooked in these models, with rich anatomical priors often unutilized. In this paper, we introduce HACK (Head-And-neCK), a novel parametric model for constructing the head and cervical region of digital humans. Our model seeks to disentangle the full spectrum of neck and larynx motions, facial expressions, and appearance variations, providing personalized and anatomically consistent controls, particularly for the neck regions. To build our HACK model, we acquire a comprehensive multi-modal dataset of the head and neck under various facial expressions. We employ a 3D ultrasound imaging scheme to extract the inner biomechanical structures, namely the precise 3D rotation information of the seven vertebrae of the cervical spine. We then adopt a multi-view photometric approach to capture the geometry and physically-based textures of diverse subjects, who exhibit a diverse range of static expressions as well as sequential head-and-neck movements. Using the multi-modal dataset, we train the parametric HACK model by separating the 3D head and neck depiction into various shape, pose, expression, and larynx blendshapes from the neutral expression and the rest skeletal pose. We adopt an anatomically-consistent skeletal design for the cervical region, and the expression is linked to facial action units for artist-friendly controls. HACK addresses the head and neck as a unified entity, offering more accurate and expressive controls, with a new level of realism, particularly for the neck regions. This approach has significant benefits for numerous applications and enables inter-correlation analysis between head and neck for fine-grained motion synthesis and transfer.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 May 2023.
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Citing papers per year: 2023: 2; 2024: 1; 2025: 3; 2026: 1.
7 papers.
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
- 2024NPGA: Neural Parametric Gaussian Avatarscited by 46
- 2023MonoNPHM: Dynamic Head Reconstruction from Monocular Videoscited by 35
- 2025Facial Appearance Capture at Home with Patch-Level Reflectance Priorcited by 5
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Renderingcited by 1
- 2025Densemarks: Learning Canonical Embeddings for Human Heads Images via Point Trackscited by 0
- 2026CAG-Avatar: Cross-Attention Guided Gaussian Avatars for High-Fidelity Head Reconstructioncited by 0
- 2026CAG-Avatar: Cross-Attention Guided Gaussian Avatars for High-Fidelity Head Reconstruction21 Jan 2026
- 2025WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering12 Dec 2025
- 2025Densemarks: Learning Canonical Embeddings for Human Heads Images via Point Tracks4 Nov 2025
- 2025Facial Appearance Capture at Home with Patch-Level Reflectance Prior4 Jun 2025
- 2024NPGA: Neural Parametric Gaussian Avatars29 May 2024
- 2023MonoNPHM: Dynamic Head Reconstruction from Monocular Videos11 Dec 2023
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding3 Dec 2023