mlsanityData to 7 Oct 2026

NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields

arXiv 2210.04932 ↗First posted 10 Oct 2022cs.RO cs.AI cs.CVcited by 41

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Abstract (arXiv)

We present a system for applying sim2real approaches to "in the wild" scenes with realistic visuals, and to policies which rely on active perception using RGB cameras. Given a short video of a static scene collected using a generic phone, we learn the scene's contact geometry and a function for novel view synthesis using a Neural Radiance Field (NeRF). We augment the NeRF rendering of the static scene by overlaying the rendering of other dynamic objects (e.g. the robot's own body, a ball). A simulation is then created using the rendering engine in a physics simulator which computes contact dynamics from the static scene geometry (estimated from the NeRF volume density) and the dynamic objects' geometry and physical properties (assumed known). We demonstrate that we can use this simulation to learn vision-based whole body navigation and ball pushing policies for a 20 degrees of freedom humanoid robot with an actuated head-mounted RGB camera, and we successfully transfer these policies to a real robot. Project video is available at https://sites.google.com/view/nerf2real/home

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 63 of its 78 references that are in the map. First posted on arXiv 10 Oct 2022.

Builds on

63 of 78 references.

References · 63

  1. 2016Layer Normalizationcited by 5,579
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  6. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  7. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
  8. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  9. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  10. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  11. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  12. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
38 more
  1. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  2. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  3. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  4. 2017A Distributional Perspective on Reinforcement Learningcited by 743
  5. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  6. 2019Solving Rubik's Cube with a Robot Handcited by 699
  7. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  8. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
  9. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  10. 2018On Evaluation of Embodied Navigation Agentscited by 526
  11. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
  12. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 494
  13. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  14. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  15. 2019Learning agile and dynamic motor skills for legged robotscited by 402
  16. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
  17. 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
  18. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
  19. 2018Maximum a Posteriori Policy Optimisationcited by 318
  20. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  21. 2016Unsupervised Pixel-Level Domain Adaptation with Generative Adversarial Networkscited by 307
  22. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 299
  23. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
  24. 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 229
  25. 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
  26. 2016CAD2RL: Real Single-Image Flight without a Single Real Imagecited by 227
  27. 2018Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experiencecited by 203
  28. 2021Simple but Effective: CLIP Embeddings for Embodied AIcited by 191
  29. 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 190
  30. 2021NeRF--: Neural Radiance Fields Without Known Camera Parameterscited by 155
  31. 2021Vision-Only Robot Navigation in a Neural Radiance Worldcited by 153
  32. 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 151
  33. 2020Acme: A Research Framework for Distributed Reinforcement Learningcited by 146
  34. 2017Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Graspingcited by 138
  35. 2021Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objectscited by 119
  36. 2019Learning Exploration Policies for Navigationcited by 113
  37. 2021Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robotscited by 95
  38. 2020Object-Centric Neural Scene Renderingcited by 90

50 most cited of 63 All 63 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 12; 2024: 15; 2025: 7; 2026: 5.

41 papers.

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  1. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
  2. 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
  3. 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
  4. 2023Language Embedded Radiance Fields for Zero-Shot Task-Oriented Graspingcited by 91
  5. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
  6. 2022Interactive Segmentation of Radiance Fieldscited by 60
  7. 2023Renderable Neural Radiance Map for Visual Navigationcited by 51
  8. 2024RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulatorcited by 50
  9. 2023DribbleBot: Dynamic Legged Manipulation in the Wildcited by 33
  10. 2022EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queriescited by 25
  11. 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixelscited by 22
  12. 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotioncited by 20
29 more
  1. 2024Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learningcited by 14
  2. 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Devicecited by 11
  3. 2023Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use casescited by 10
  4. 2023DGNR: Density-Guided Neural Point Rendering of Large Driving Scenescited by 9
  5. 2023A Platform-Agnostic Deep Reinforcement Learning Framework for Effective Sim2Real Transfer towards Autonomous Drivingcited by 7
  6. 2024From NeRFs to Gaussian Splats, and Backcited by 6
  7. 2024ClusteringSDF: Self-Organized Neural Implicit Surfaces for 3D Decompositioncited by 5
  8. 2024DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenescited by 5
  9. 2023Generating Transferable Adversarial Simulation Scenarios for Self-Driving via Neural Renderingcited by 3
  10. 2024One-shot Video Imitation via Parameterized Symbolic Abstraction Graphscited by 3
  11. 2025Wanderland: Geometrically Grounded Simulation for Open-World Embodied AIcited by 3
  12. 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 3
  13. 2023ASSIST: Interactive Scene Nodes for Scalable and Realistic Indoor Simulationcited by 2
  14. 2024DexDribbler: Learning Dexterous Soccer Manipulation via Dynamic Supervisioncited by 2
  15. 2024Learning autonomous driving from aerial imagerycited by 2
  16. 2025Omni-Scan: Creating Visually-Accurate Digital Twin Object Models Using a Bimanual Robot with Handover and Gaussian Splat Mergingcited by 2
  17. 2024Scalable Indoor Novel-View Synthesis using Drone-Captured 360 Imagery with 3D Gaussian Splattingcited by 1
  18. 2024NeRF-Aug: Data Augmentation for Robotics with Neural Radiance Fieldscited by 1
  19. 2025Learning human-to-robot handovers through 3D scene reconstructioncited by 1
  20. 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Graspingcited by 1
  21. 2023SPOTS: Stable Placement of Objects with Reasoning in Semi-Autonomous Teleoperation Systemscited by 0
  22. 2023Tube-NeRF: Efficient Imitation Learning of Visuomotor Policies from MPC using Tube-Guided Data Augmentation and NeRFscited by 0
  23. 2024Distributed Radiance Fields for Edge Video Compression and Metaverse Integration in Autonomous Drivingcited by 0
  24. 2024DISORF: A Distributed Online 3D Reconstruction Framework for Mobile Robotscited by 0
  25. 2024NeRF-To-Real Tester: Neural Radiance Fields as Test Image Generators for Vision of Autonomous Systemscited by 0
  26. 2025Data-Efficient Multitask DAggercited by 0
  27. 2026Indoor Asset Detection in Large Scale 360deg Drone-Captured Imagery via 3D Gaussian Splattingcited by 0
  28. 2026A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splattingcited by 0
  29. 2026Semantic Radiance Fields as Simulators for Spatial Reasoning in Real-World Scenescited by 0