NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields
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Abstract (arXiv)
We present a system for applying sim2real approaches to "in the wild" scenes with realistic visuals, and to policies which rely on active perception using RGB cameras. Given a short video of a static scene collected using a generic phone, we learn the scene's contact geometry and a function for novel view synthesis using a Neural Radiance Field (NeRF). We augment the NeRF rendering of the static scene by overlaying the rendering of other dynamic objects (e.g. the robot's own body, a ball). A simulation is then created using the rendering engine in a physics simulator which computes contact dynamics from the static scene geometry (estimated from the NeRF volume density) and the dynamic objects' geometry and physical properties (assumed known). We demonstrate that we can use this simulation to learn vision-based whole body navigation and ball pushing policies for a 20 degrees of freedom humanoid robot with an actuated head-mounted RGB camera, and we successfully transfer these policies to a real robot. Project video is available at https://sites.google.com/view/nerf2real/home
Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 63 of its 78 references that are in the map. First posted on arXiv 10 Oct 2022.
Builds on
63 of 78 references.
References · 63
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- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
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- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
38 more
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2017A Distributional Perspective on Reinforcement Learningcited by 743
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2019Solving Rubik's Cube with a Robot Handcited by 699
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2018On Evaluation of Embodied Navigation Agentscited by 526
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
- 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 494
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2019Learning agile and dynamic motor skills for legged robotscited by 402
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
- 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
- 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
- 2018Maximum a Posteriori Policy Optimisationcited by 318
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2016Unsupervised Pixel-Level Domain Adaptation with Generative Adversarial Networkscited by 307
- 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 299
- 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
- 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 229
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2016CAD2RL: Real Single-Image Flight without a Single Real Imagecited by 227
- 2018Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experiencecited by 203
- 2021Simple but Effective: CLIP Embeddings for Embodied AIcited by 191
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- 2021NeRF--: Neural Radiance Fields Without Known Camera Parameterscited by 155
- 2021Vision-Only Robot Navigation in a Neural Radiance Worldcited by 153
- 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 151
- 2020Acme: A Research Framework for Distributed Reinforcement Learningcited by 146
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- 2021Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objectscited by 119
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- 2021Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robotscited by 95
- 2020Object-Centric Neural Scene Renderingcited by 90
50 most cited of 63 All 63 (JSON)
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Citing papers per year: 2022: 2; 2023: 12; 2024: 15; 2025: 7; 2026: 5.
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- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulationcited by 135
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- 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
- 2022Interactive Segmentation of Radiance Fieldscited by 60
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- 2024DISORF: A Distributed Online 3D Reconstruction Framework for Mobile Robotscited by 0
- 2024NeRF-To-Real Tester: Neural Radiance Fields as Test Image Generators for Vision of Autonomous Systemscited by 0
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- 2026A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splattingcited by 0
- 2026Semantic Radiance Fields as Simulators for Spatial Reasoning in Real-World Scenescited by 0
- 2026Semantic Radiance Fields as Simulators for Spatial Reasoning in Real-World Scenes13 Aug 2026
- 2026A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splatting20 Apr 2026
- 2026Indoor Asset Detection in Large Scale 360deg Drone-Captured Imagery via 3D Gaussian Splatting7 Apr 2026
- 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping1 Mar 2026
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour2 Feb 2026
- 2025Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI25 Nov 2025
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixels17 Oct 2025
- 2025Data-Efficient Multitask DAgger29 Sep 2025
- 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device22 Sep 2025
- 2025Omni-Scan: Creating Visually-Accurate Digital Twin Object Models Using a Bimanual Robot with Handover and Gaussian Splat Merging1 Aug 2025
- 2025Learning human-to-robot handovers through 3D scene reconstruction11 Jul 2025
- 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion3 Feb 2025
29 more
- 2024NeRF-To-Real Tester: Neural Radiance Fields as Test Image Generators for Vision of Autonomous Systems20 Dec 2024
- 2024DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes19 Nov 2024
- 2024RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator18 Nov 2024
- 2024NeRF-Aug: Data Augmentation for Robotics with Neural Radiance Fields4 Nov 2024
- 2024Learning autonomous driving from aerial imagery18 Oct 2024
- 2024Scalable Indoor Novel-View Synthesis using Drone-Captured 360 Imagery with 3D Gaussian Splatting15 Oct 2024
- 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting16 Sep 2024
- 2024One-shot Video Imitation via Parameterized Symbolic Abstraction Graphs22 Aug 2024
- 2024From NeRFs to Gaussian Splats, and Back15 May 2024
- 2024Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning3 May 2024
- 2024ClusteringSDF: Self-Organized Neural Implicit Surfaces for 3D Decomposition21 Mar 2024
- 2024DexDribbler: Learning Dexterous Soccer Manipulation via Dynamic Supervision21 Mar 2024
- 2024Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation6 Mar 2024
- 2024DISORF: A Distributed Online 3D Reconstruction Framework for Mobile Robots1 Mar 2024
- 2024Distributed Radiance Fields for Edge Video Compression and Metaverse Integration in Autonomous Driving22 Feb 2024
- 2023DGNR: Density-Guided Neural Point Rendering of Large Driving Scenes28 Nov 2023
- 2023Tube-NeRF: Efficient Imitation Learning of Visuomotor Policies from MPC using Tube-Guided Data Augmentation and NeRFs23 Nov 2023
- 2023ASSIST: Interactive Scene Nodes for Scalable and Realistic Indoor Simulation10 Nov 2023
- 2023Generating Transferable Adversarial Simulation Scenarios for Self-Driving via Neural Rendering27 Sep 2023
- 2023SPOTS: Stable Placement of Objects with Reasoning in Semi-Autonomous Teleoperation Systems25 Sep 2023
- 2023Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping14 Sep 2023
- 2023Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use cases14 Aug 2023
- 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning26 Apr 2023
- 2023A Platform-Agnostic Deep Reinforcement Learning Framework for Effective Sim2Real Transfer towards Autonomous Driving14 Apr 2023
- 2023DribbleBot: Dynamic Legged Manipulation in the Wild3 Apr 2023
- 2023Renderable Neural Radiance Map for Visual Navigation1 Mar 2023
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Development8 Feb 2023
- 2022Interactive Segmentation of Radiance Fields27 Dec 2022
- 2022EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queries14 Dec 2022
- 2024Learning autonomous driving from aerial imagery18 Oct 2024
- 2023Generating Transferable Adversarial Simulation Scenarios for Self-Driving via Neural Rendering27 Sep 2023
- 2023A Platform-Agnostic Deep Reinforcement Learning Framework for Effective Sim2Real Transfer towards Autonomous Driving14 Apr 2023
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
- 2023Language Embedded Radiance Fields for Zero-Shot Task-Oriented Graspingcited by 91
- 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
- 2022Interactive Segmentation of Radiance Fieldscited by 60
- 2023Renderable Neural Radiance Map for Visual Navigationcited by 51
- 2024RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulatorcited by 50
- 2023DribbleBot: Dynamic Legged Manipulation in the Wildcited by 33
- 2022EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queriescited by 25
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixelscited by 22
- 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotioncited by 20
- 2024Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learningcited by 14
12 most cited of 34 All 34 (JSON)
- 2026A Comparative Evaluation of Geometric Accuracy in NeRF and Gaussian Splatting20 Apr 2026
- 2026Indoor Asset Detection in Large Scale 360deg Drone-Captured Imagery via 3D Gaussian Splatting7 Apr 2026
- 2026D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping1 Mar 2026
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour2 Feb 2026
- 2025Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI25 Nov 2025
- 2025GaussGym: An open-source real-to-sim framework for learning locomotion from pixels17 Oct 2025
- 2025Data-Efficient Multitask DAgger29 Sep 2025
- 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device22 Sep 2025
- 2025Omni-Scan: Creating Visually-Accurate Digital Twin Object Models Using a Bimanual Robot with Handover and Gaussian Splat Merging1 Aug 2025
- 2025Learning human-to-robot handovers through 3D scene reconstruction11 Jul 2025
- 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion3 Feb 2025
- 2024NeRF-To-Real Tester: Neural Radiance Fields as Test Image Generators for Vision of Autonomous Systems20 Dec 2024
12 newest of 34 All 34 (JSON)