LIST3R: Long-sequence Instance-aware 3D Reconstruction
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Abstract (arXiv)
We present LIST3R, an instance-aware framework for long-sequence 3D reconstruction inspired by the way humans organize spatial memory around stable and recognizable objects. LIST3R organizes long-sequence reconstruction around instance anchors, using them to reconnect fragmented subsequences and consolidate local observations into a coherent global 3D scene. Given a long video, our approach partitions it into overlapping subsequences and builds a structured local instance library for each partial reconstruction, maintaining persistent trackable anchors with semantic and geometric evidence. These anchors are matched across subsequences to recover revisited regions and provide object-aware constraints for fragment alignment, producing a consistent global reconstruction. During this process, the evolving geometric evidence updates the local instance libraries and progressively organizes them into a unified global 3D instance library. Experiments on long-sequence benchmarks show that our method produces more accurate trajectories and higher-quality 3D reconstructions, highlighting the effectiveness of persistent instance anchors for organizing long-horizon 3D reconstruction. Our code is available on the project page: https://yixn965.github.io/LIST3R/.
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References · 14
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2024Grounding Image Matching in 3D with MASt3Rcited by 960
- 2025SAM 3: Segment Anything with Conceptscited by 835
- 2025Continuous 3D Perception Model with Persistent Statecited by 527
- 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 356
- 2021Neural RGB-D Surface Reconstructioncited by 312
- 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 295
- 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 292
- 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 180
- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 122
- 2025VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequencescited by 107
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