FILT3R: Latent State Adaptive Kalman Filter for Streaming 3D Reconstruction
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Abstract (arXiv)
Streaming 3D reconstruction maintains a persistent latent state that is updated online from incoming frames, enabling constant-memory inference. A key failure mode is the state update rule: aggressive overwrites forget useful history, while conservative updates fail to track new evidence, and both behaviors become unstable beyond the training horizon. To address this challenge, we propose FILT3R, a training-free latent filtering layer that casts recurrent state updates as stochastic state estimation in token space. FILT3R maintains a per-token variance and computes a Kalman-style gain that adaptively balances memory retention against new observations. Process noise -- governing how much the latent state is expected to change between frames -- is estimated online from EMA-normalized temporal drift of candidate tokens. Using extensive experiments, we demonstrate that FILT3R yields an interpretable, plug-in update rule that generalizes common overwrite and gating policies as special cases. Specifically, we show that gains shrink in stable regimes as uncertainty contracts with accumulated evidence, and rise when genuine scene change increases process uncertainty, improving long-horizon stability for depth, pose, and 3D reconstruction, compared to the existing methods.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 33 of its 42 references that are in the map. First posted on arXiv 19 Mar 2026.
Builds on
33 of 42 references.
References · 33
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- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
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- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
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21 more
- 2021Neural RGB-D Surface Reconstructioncited by 313
- 20243D Reconstruction with Spatial Memorycited by 277
- 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 205
- 2018DeepV2D: Video to Depth with Differentiable Structure from Motioncited by 185
- 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
- 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 181
- 2015Deep Kalman Filterscited by 166
- 2025Streaming 4D Visual Geometry Transformercited by 161
- 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 129
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- 2024SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videoscited by 102
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- 2025Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memorycited by 87
- 2025STream3R: Scalable Sequential 3D Reconstruction with Causal Transformercited by 82
- 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streamscited by 56
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- 2025MUT3R: Motion-aware Updating Transformer for Dynamic 3D Reconstructioncited by 7
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Citing papers per year: 2026: 3.
3 papers.